Aetheria/Assets/Content
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 7e121f282d Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab
Unity 6000.3.24f1 batchmode; the three Substance materials fell back to the project's plain materials (Car Paint
Red, Car Paint Magenta, Steel) because .sbsar imports nothing in this Unity. Font-asset churn reverted.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:34:37 +02:00
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Prefabs Mine prefab and scene wiring: WireMines built Mine.prefab and assigned ZoneRenderer.MinePrefab 2026-10-08 14:34:37 +02:00
Schematics Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Sprites Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Prefabs.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Schematics.meta Map the shield panel onto the built-in pipeline and the absorb event 2026-09-18 04:47:36 +02:00
Sprites.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00