Reinier Vens
8920b48977
Shielding
...
Shield behavior now provides protection from damage at the expense of heat and energy usage
Weapon scripts check for the presence of a shield when detecting collisions (TODO: TEST ALL WEAPON TYPES)
Shields can be toggled on/off (G key)
Database cache now included in repo (saves some confusion)
2021-03-06 01:04:26 +00:00
..
ARPG
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG_Profiles
Initial Wwise Integration
2021-02-27 20:53:36 +00:00
LightningTestScene
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Main_Profiles
Asteroids
2020-03-30 17:54:54 +01:00
Action.unity
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Action.unity.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ARPG.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ARPG.unity
Shielding
2021-03-06 01:04:26 +00:00
ARPG.unity.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
ARPG_Profiles.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
LightningTestScene.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
LightningTestScene.unity
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
LightningTestScene.unity.meta
Lightning
2021-02-04 04:37:47 +00:00
Main.unity
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Main.unity.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Main_Profiles.meta
Asteroids
2020-03-30 17:54:54 +01:00
MusicTest.unity
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
MusicTest.unity.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Start.unity
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
Start.unity.meta
Menu Prototype
2020-03-23 14:36:59 +00:00