Reinier Vens
6b0860b178
Bugfixes & Reactive Refactor
...
Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
..
DebrisParticle.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
DebrisParticle.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Dust.mat
Hit Detection
2021-01-08 12:44:10 +00:00
Dust.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Embers.mat
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Embers.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
EnergyExplosion.mat
Hit Detection
2021-01-08 12:44:10 +00:00
EnergyExplosion.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
EnergyShockwave.mat
Hit Detection
2021-01-08 12:44:10 +00:00
EnergyShockwave.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Explosion.mat
Hit Detection
2021-01-08 12:44:10 +00:00
Explosion.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ExplosionDistortion.mat
Damage System Rewrite
2021-02-01 08:13:14 +00:00
ExplosionDistortion.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
ExplosionDistortionBlue.mat
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ExplosionDistortionBlue.mat.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
fireball 1.mat
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
fireball 1.mat.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
fireball.mat
Hit Detection
2021-01-08 12:44:10 +00:00
fireball.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
FireExplosion.mat
Hit Detection
2021-01-08 12:44:10 +00:00
FireExplosion.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
FireExplosionBlue.mat
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
FireExplosionBlue.mat.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Flame02.mat
Hit Detection
2021-01-08 12:44:10 +00:00
Flame02.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Flame03.mat
Hit Detection
2021-01-08 12:44:10 +00:00
Flame03.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Flame04.mat
Hit Detection
2021-01-08 12:44:10 +00:00
Flame04.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
LargeFlame01.mat
Hit Detection
2021-01-08 12:44:10 +00:00
LargeFlame01.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
LargeFlame02.mat
Hit Detection
2021-01-08 12:44:10 +00:00
LargeFlame02.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
Lightning.mat
Hit Detection
2021-01-08 12:44:10 +00:00
Lightning.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
LightningTrail.mat
Hit Detection
2021-01-08 12:44:10 +00:00
LightningTrail.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
MediumFlame01.mat
Hit Detection
2021-01-08 12:44:10 +00:00
MediumFlame01.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
MediumFlame02.mat
Hit Detection
2021-01-08 12:44:10 +00:00
MediumFlame02.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
MediumFlame03.mat
Hit Detection
2021-01-08 12:44:10 +00:00
MediumFlame03.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
PlasmaExplosion.mat
Hit Detection
2021-01-08 12:44:10 +00:00
PlasmaExplosion.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
PlasmaFire.mat
Hit Detection
2021-01-08 12:44:10 +00:00
PlasmaFire.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
SandParticle.mat
Hit Detection
2021-01-08 12:44:10 +00:00
SandParticle.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
SmokeDark.mat
Hit Detection
2021-01-08 12:44:10 +00:00
SmokeDark.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00
TinyFlame.mat
Hit Detection
2021-01-08 12:44:10 +00:00
TinyFlame.mat.meta
Hit Detection
2021-01-08 12:44:10 +00:00