Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 2ba41373bd Bearing markers read the observer's live stance; a ship out of the zone holds no warnings
The hostility stamp (Reveal.Hostile, Contact.Hostile) is deleted: the observer knows its own
stance live. The real fault was the IFF override being dropped when its subject departs while
the book still remembers it; the override now goes when the book drops the subject (ReleaseStance),
so RememberedHostiles reads IsHostileTo. A ship removed from the zone clears its paint inbox and
incoming warnings at the owner, so the Parent == null gate in ActionGameManager is deleted.
Tests pin both stance directions after the act, the departed override hostile, the exclusive
memory window at the equality, and the empty inbox. Unbuilt until the verify job; Unity side not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:53:58 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Merge remote-tracking branch 'origin/master' into eureka/aetheria-fauna-flow-field 2026-10-14 03:25:26 +02:00
Gameplay Bearing markers read the observer's live stance; a ship out of the zone holds no warnings 2026-10-14 17:53:58 +02:00
ServerShared Bearing markers read the observer's live stance; a ship out of the zone holds no warnings 2026-10-14 17:53:58 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Bearing markers for remembered hostile contacts, labelled with their claimed classes, and a sweep flash per ping 2026-10-14 13:54:43 +02:00
Zone Display Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests 2026-10-13 23:25:44 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00