|
|
2026-10-08 14:20:13 +02:00 |
| .. |
|
Weapons
|
Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim
|
2026-10-07 20:08:31 +02:00 |
|
ActionBarSlot.cs
|
Switch engine asset references from Resources paths to Addressables GUIDs
|
2026-09-18 05:04:50 +02:00 |
|
ActionBarSlot.cs.meta
|
Action Bar (WIP)
|
2021-04-18 05:13:20 +01:00 |
|
ActionGameManager.cs
|
Merge evasion-term: evasion is changes of vector plus a per-gun mount term; authored tracking rates in the catalog; the aether drive leaves the envelope
|
2026-10-07 22:29:51 +02:00 |
|
ActionGameManager.cs.meta
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |
|
ArticulationPoint.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
ArticulationPoint.cs.meta
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |
|
CapabilityPresentationBinder.cs
|
Add presenter interfaces and a capability event binder
|
2026-09-17 14:36:27 +02:00 |
|
CapabilityPresentationBinder.cs.meta
|
Add presenter interfaces and a capability event binder
|
2026-09-17 14:36:27 +02:00 |
|
CapabilityPresenters.cs
|
Add presenter interfaces and a capability event binder
|
2026-09-17 14:36:27 +02:00 |
|
CapabilityPresenters.cs.meta
|
Add presenter interfaces and a capability event binder
|
2026-09-17 14:36:27 +02:00 |
|
EntityInstance.cs
|
Mines presented: MineInstance draws each Zone.Mines body; Mine Launcher catalog command; WireMines builds the prefab
|
2026-10-08 13:49:23 +02:00 |
|
EntityInstance.cs.meta
|
Combat & Visibility & Collisions
|
2021-02-26 19:01:47 +00:00 |
|
FieldDriver.cs
|
Fix ShieldManager's missing-envelope fallback regression
|
2026-09-18 06:45:07 +02:00 |
|
FieldDriver.cs.meta
|
Shields
|
2025-01-30 01:58:05 +00:00 |
|
GameSettings.cs
|
Cut 0: delete dead soundbank and HullHitColor fields (fork X)
|
2026-09-17 18:22:00 +02:00 |
|
GameSettings.cs.meta
|
Misc. Improvements
|
2021-01-27 16:14:41 +00:00 |
|
GridObject.cs
|
Convert engine types through CultMath.UnityBridge
|
2026-09-14 17:47:33 +02:00 |
|
GridObject.cs.meta
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
HullCollider.cs
|
Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
|
2026-10-07 15:01:39 +02:00 |
|
HullCollider.cs.meta
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |
|
ItemPickup.cs
|
Convert engine types through CultMath.UnityBridge
|
2026-09-14 17:47:33 +02:00 |
|
ItemPickup.cs.meta
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
MineInstance.cs
|
Mines presented: MineInstance draws each Zone.Mines body; Mine Launcher catalog command; WireMines builds the prefab
|
2026-10-08 13:49:23 +02:00 |
|
MineInstance.cs.meta
|
Mine Launcher: the 2021 damage curve; a mine layer is mountless in EveryCatalogGunTracks; script metas
|
2026-10-08 14:20:13 +02:00 |
|
RadiatorHardpoint.cs
|
Heat System v2 + Lasers
|
2021-01-27 00:05:30 +00:00 |
|
RadiatorHardpoint.cs.meta
|
Heat System v2 + Lasers
|
2021-01-27 00:05:30 +00:00 |
|
ShieldAnimation.cs
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
ShieldAnimation.cs.meta
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
ShieldEnvelope.cs
|
Fix ShieldManager's missing-envelope fallback regression
|
2026-09-18 06:45:07 +02:00 |
|
ShieldEnvelope.cs.meta
|
Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
|
2026-09-18 06:33:38 +02:00 |
|
ShieldInterceptor.cs
|
Shield panel: gate reuse and Hit on the panel's own radius
|
2026-09-18 21:02:18 +02:00 |
|
ShieldInterceptor.cs.meta
|
Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
|
2026-09-18 13:51:26 +02:00 |
|
ShieldManager.cs
|
Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch
|
2026-10-07 15:01:39 +02:00 |
|
ShieldManager.cs.meta
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
ShieldTest.cs
|
Swap Unity.Mathematics usings for CultMath
|
2026-09-14 17:39:12 +02:00 |
|
ShieldTest.cs.meta
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
ShipInstance.cs
|
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
|
2026-10-07 12:33:20 +02:00 |
|
ShipInstance.cs.meta
|
Combat & Visibility & Collisions
|
2021-02-26 19:01:47 +00:00 |
|
ShipModShips.cs
|
Ship preload: a mod ship that fails to load or assemble is skipped, not fatal
|
2026-10-03 15:38:35 +02:00 |
|
ShipModShips.cs.meta
|
Ship S2: commit the .meta files for ShipModShips and ShipModPlan
|
2026-09-30 08:20:33 +02:00 |
|
ShipModTemplate.cs
|
Ship S2: the game composes and loads mod ships
|
2026-09-30 06:43:52 +02:00 |
|
ShipModTemplate.cs.meta
|
Ship S2: the game composes and loads mod ships
|
2026-09-30 06:43:52 +02:00 |
|
ShipModVisual.cs
|
Ship S2: the game composes and loads mod ships
|
2026-09-30 06:43:52 +02:00 |
|
ShipModVisual.cs.meta
|
Preview typed mod ship visuals and captured LineArt in Unity
|
2026-09-26 19:10:44 +02:00 |
|
ThrusterHardpoint.cs
|
Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off
|
2026-10-03 15:39:14 +02:00 |
|
ThrusterHardpoint.cs.meta
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |
|
TimedDestroy.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
TimedDestroy.cs.meta
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
TractorBeam.cs
|
Restore the stable legacy Unity project
|
2026-08-10 14:57:50 +01:00 |
|
TractorBeam.cs.meta
|
Loot
|
2021-04-15 04:25:22 +01:00 |
|
WeaponHardpoint.cs
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |
|
WeaponHardpoint.cs.meta
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |
|
Weapons.meta
|
Weapon Scripting Overhaul
|
2021-01-25 05:53:36 +00:00 |