Meta Vens
04c0943fa0
Wire subsystem selection and reveal into player input and the HUD
...
A new "Cycle Target Item" action (hand-authored into Aetheria.inputactions;
no Unity editor here to regenerate AetheriaInput.cs, so ActionGameManager
looks it up by name through Input.asset.FindAction instead of a typed
accessor) cycles the local player's aim point among the current target's
revealed items via TrySelectTargetItem. SchematicDisplay's enemy view now
filters to what FireControl.IsRevealed actually resolves for the viewer,
and marks whichever row is the current ResolvedTargetItem through a new
SchematicListElement.SelectedIndicator (unwired in any prefab yet -- a
no-op until an editor pass assigns one).
Presentation only; decides nothing. Unverified here -- Unity batchmode
is unavailable in this environment.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 13:02:54 +02:00
..
HUD
Wire subsystem selection and reveal into player input and the HUD
2026-09-19 13:02:54 +02:00
InputScreen
Land RunSave and the one-cache run and player lifecycle (Cut 10)
2026-09-14 22:00:27 +02:00
Menu
Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies
2026-09-17 18:22:22 +02:00
Properties Panel
Cut 1: terms replace the four fixed exponents; R-heat
2026-09-18 17:18:06 +02:00
BackgroundRenderer.cs
First Flight
2020-12-22 03:13:43 +00:00
BackgroundRenderer.cs.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
ClickableCollider.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ClickableCollider.cs.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
ClickCatcher.cs
Playability
2022-08-08 22:43:55 +01:00
ClickCatcher.cs.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
ClickRaycaster.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ClickRaycaster.cs.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
ConfirmationDialog.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConfirmationDialog.cs.meta
Hauling Task
2020-06-12 01:57:15 +01:00
ConsoleController.cs
Capture presets through their own cache; keep the catalog read-only
2026-09-14 23:32:52 +02:00
ConsoleController.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConsoleView.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConsoleView.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ContextMenu.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ContextMenu.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ContextMenuOption.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ContextMenuOption.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
CorporationMenuItem.cs
First Flight
2020-12-22 03:13:43 +00:00
CorporationMenuItem.cs.meta
Corporation Creation Screen
2020-05-18 01:06:30 +01:00
DropdownMenu.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
DropdownMenu.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
FieldTester.cs
Drive the field shield test scene by publishing capability events
2026-09-17 14:36:54 +02:00
FieldTester.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HUD.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
InputScreen.meta
Dynamic Input System Rebinding
2021-05-07 23:31:39 +01:00
MainMenu.cs
Cut 0: MainMenu takes a run-owned copy of the background settings
2026-09-17 18:22:41 +02:00
MainMenu.cs.meta
Live Demo Tweaks
2021-04-09 14:01:34 +01:00
Menu.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
Properties Panel.meta
In Game Input Screen
2021-05-08 07:35:16 +01:00
SpriteCursor.cs
Playability
2022-08-08 22:43:55 +01:00
SpriteCursor.cs.meta
Playability
2022-08-08 22:43:55 +01:00
TextButton.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
TextButton.cs.meta
Save/Load and Main Menu Submenus
2021-03-14 03:56:49 +00:00
ZoneGravityObject.cs
First Flight
2020-12-22 03:13:43 +00:00
ZoneGravityObject.cs.meta
Entity Spawning & Rendering
2020-05-25 03:05:30 +01:00
ZoneObject.cs
First Flight
2020-12-22 03:13:43 +00:00
ZoneObject.cs.meta
Entity Spawning & Rendering
2020-05-25 03:05:30 +01:00
ZoneShip.cs
First Flight
2020-12-22 03:13:43 +00:00
ZoneShip.cs.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00