Aetheria/Assets/Scripts/Gameplay
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 7848a8a86e Fix ShieldManager's missing-envelope fallback regression
ShieldManager's fallback (no ShieldEnvelope yet, e.g. every ship prefab
before the operator hand-rigs it per Q5) hard-failed to a fixed
Vector3.forward direction with a per-hit Debug.LogError. That silently
changed behaviour for every ship in the game until the operator edits
Longinus.prefab/Djinni.prefab on their own schedule -- worse than either
the deleted code or a loud one-time failure.

Extract ShieldEnvelope's local-direction primitive into two static,
no-component-required entry points -- SurfaceDirection(Transform, Vector3)
and LegacyLocalSurfacePoint(Transform, Vector3) -- so both FieldDriver's and
ShieldManager's fallbacks go through one owner instead of each re-deriving
the pre-Cut-2 formula by hand. ShieldManager's fallback now reproduces the
deleted normalize(shield.transform.InverseTransformPoint(point)) formula
exactly via the shared static, logging once (a warning, not a per-hit
error). FieldDriver's fallback is rewired onto the same static rather than
its own inline copy of the maths.

Documented, not silently assumed: FieldDriver's "envelope present" branch
(envelope.ProjectToSurface, world-space) and its fallback (the legacy local-
space formula) are only numerically identical when the carrier's transform
has zero position and identity rotation -- true of the one FieldDriver
carrier in the tree today, not true in general. This is a characteristic of
Cut 2 as scoped by the map (FieldDriver.cs:125 reads envelope.ProjectToSurface
directly, per the map's own text), not something this fix introduces or
resolves; flagged so nobody assumes the two branches are interchangeable for
a future non-origin, non-identity FieldDriver carrier.

ShieldPanelCut2Verify.CheckLegacyFallbackFormulas pins both static entry
points against an independent re-derivation of the exact pre-Cut-2 formulas,
on a carrier with a non-trivial transform (nonzero position, non-identity
rotation) so the check isn't vacuous. mutation_tests_shield_panel_cut2.py
gained two cases: SurfaceDirection collapsing back to a fixed Vector3.forward
(the exact regression fixed here), and LegacyLocalSurfacePoint collapsing to
the raw, untransformed world point -- both correctly fail the probe.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 06:45:07 +02:00
..
Weapons Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
ActionBarSlot.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ActionGameManager.cs Cut 0: give Entity its own EntitySettings copy, delete the duplicate copies 2026-09-17 18:22:22 +02:00
ActionGameManager.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ArticulationPoint.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
EntityInstance.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EntityInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FieldDriver.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta Shields 2025-01-30 01:58:05 +00:00
GameSettings.cs Cut 0: delete dead soundbank and HullHitColor fields (fork X) 2026-09-17 18:22:00 +02:00
GameSettings.cs.meta Misc. Improvements 2021-01-27 16:14:41 +00:00
GridObject.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
GridObject.cs.meta Loot 2021-04-15 04:25:22 +01:00
HullCollider.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
HullCollider.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemPickup.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta Loot 2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
ShieldAnimation.cs Loot 2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldManager.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldManager.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldTest.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShipInstance.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ShipInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ThrusterHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
TimedDestroy.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta Loot 2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Weapons.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00