Aetheria/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 16d8493e0c Cut 9 map: the die is not a die
A Soul pass measured the thing three cuts assumed. FireControl's per-shot seed
feeds CultMath's xorshift32, whose NextFloat returns the top 24 bits of the
FIRST round -- and one round cannot carry ShotId's low-bit variation into the
high bits. Every zone's hit roll spans 0.1249. A shot is a step function whose
threshold is fixed when the zone is created: below the band it never hits, above
it always does. An unaided shooter hit 0 of 18,926 shots.

That is the operator's "no hits registering," and being stable per zone is why
it came and went.

It is this map's own prescription, written by Self in Cut 6b, and the reason it
survived is that no test in the campaign measures a distribution -- every
fixture uses accuracy 1 or 0, and a constant satisfies a determinism test
perfectly.

Also takes pOnHull collapsing to zero above Precision ~4 (no shipped hull's
centre of mass is integral, so a tight sigma underflows every cell weight), and
the LockWeapon crash Cut 8 did not actually fix -- that code only runs on an
active entity, so the _active guard was never what would prevent it. Docking
still reaches it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 01:53:41 +02:00
..
addressables-cut.md Record where the Addressables cuts landed, misattributed moves included 2026-09-18 05:08:53 +02:00
aetheria-perfect-machine-map.md Stop pointing the parked map at AetheriaEve as a living rebuild 2026-09-13 13:48:46 +02:00
build-delivery-cut.md Rule the Aetheria site as the download page owner 2026-09-17 22:21:19 +02:00
build-delivery-target.md Map build delivery, and narrow the Idunn invariant to services 2026-09-17 22:00:45 +02:00
content-batch-one.md Spec the first content batch, hulls first 2026-09-19 06:06:20 +02:00
cultcache-migration-cut.md Record the passed play smoke and the master merge 2026-09-17 18:02:24 +02:00
cultcache-migration-postmortem.md Record the Studio click-through and the dropped grouping features 2026-09-17 02:08:41 +02:00
cultcache-migration-target.md Record the Studio click-through and the dropped grouping features 2026-09-17 02:08:41 +02:00
faction-territory-target.md Place territory after fire control in the order 2026-09-19 06:23:08 +02:00
fire-control-cut.md Cut 9 map: the die is not a die 2026-09-22 01:53:41 +02:00
headless-playground-cut.md Map settings out of Unity serialization into CultCache globals 2026-09-17 17:36:07 +02:00
item-provenance-cut.md Record the Cut C follow-up and close the provenance schema cut 2026-09-17 12:47:33 +02:00
item-provenance-substrate.md Record F4 as ruled: quality stored per lot per role 2026-09-17 03:20:18 +02:00
item-provenance-target.md Record that the content pass consolidates designs through roles 2026-09-17 17:49:14 +02:00
negent-weapons-concept.md Write the negent weapon concept: ammunition is the ship's heat 2026-09-18 06:32:19 +02:00
settings-globals-cut.md Rule Addressables Q1 and sweep the settings map onto asset GUIDs 2026-09-17 18:36:59 +02:00
shield-panel-cut.md Rule the panel rim held, and record what play showed 2026-09-18 19:04:06 +02:00
shield-presentation-contract.md Record the pre-impact commit window in fire control's scope 2026-09-18 06:05:29 +02:00
stats-and-power-cut.md Rule power supply a multiplier, and record Soul's power findings 2026-09-19 04:58:58 +02:00
stats-and-power-target.md Write the negent weapon concept: ammunition is the ship's heat 2026-09-18 06:32:19 +02:00
stats-power-cut1-migration.md Fix a mutation accidentally captured in the previous commit 2026-09-18 18:45:10 +02:00
stats-power-cut7-roles.md Cut 7: author roles into the catalog, and the operator review table 2026-09-19 05:01:43 +02:00
three-gates-scope.md Record the pre-impact commit window in fire control's scope 2026-09-18 06:05:29 +02:00
tutorial-script-sketch.md Assume a pausing in-game dialog primitive in the tutorial sketch 2026-09-17 15:21:12 +02:00