Record the passed play smoke and the master merge
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -145,8 +145,15 @@ spec says, so a generation fault loses that run.
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defaults and the username, and about 65 earlier versions are already in LFS
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history, so history is left alone.
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Awaiting:
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- the operator play smoke;
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The operator play smoke passed (2026-09-17) and both branches merged to master at
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`9b85211f`: new game, combat, loot, save and Continue with lot brand and quality intact,
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death clearing the run across relaunch, stance toggle, `FieldShieldTest`. It found one
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migration defect: CultMath types are not Unity-serializable, so Unity-serialized CultMath
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fields load as zero. Mouse sensitivity (lost look control) moved to `PlayerSettings` in
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`00ebe46a`; the rest, including the black rarity colours, is `docs/settings-globals-cut.md`.
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Scene materials are broken by the dead Substance plugin, not by this migration.
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History, before the smoke:
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- nothing else from agents. The preset rework's Soul findings were fixed in
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`d503f076`, `d90a65a9` and `20f0f3d7`: 29 tests, 18 of 19 mutations caught
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(the survivor is the one noted above), and Unity batchmode reports 0 errors.
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@ -271,7 +278,6 @@ Recorded follow-ups, outside 8a:
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- **`asuint` is untested on signaling-NaN payloads.**
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Open:
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- The operator play smoke.
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- Whether the `CultLib-delvehold-isosurface` worktree carries the iso-surface
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zero-normal code that 0.2.2 guards.
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