Rule power supply a multiplier, and record Soul's power findings
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -196,6 +196,23 @@ what it did.
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> - The two durations are the lever: refill is how fast it tops up while holding, restore is how
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> long you are naked.
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> **Ruling (operator, 2026-09-19): power supply multiplies, it does not interpolate.**
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> "You're right, it really should be a multiplier". Every other declared term (heat, durability,
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> quality) interpolates between a stat's `Min` and `Max`, which is right for them: a worn laser is
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> weaker, not absent. Power is the exception — no power means no output — so `StatSource.PowerSupply`
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> applies as a multiplier on the resolved value, after interpolation, with its authored exponent.
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> Consequences: zero supply resolves to zero, and a stat whose `Min` equals its `Max` still responds
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> (three of Cut 7's eight authored terms are inert today for exactly that reason).
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>
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> Found by Soul over the power cuts, 2026-09-19, with seven other confirmed defects: the bus bills
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> inactive consumers and is funded by inactive reactors (F2), an empty tier reports fully supplied
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> and sub-epsilon demand is fed from nothing (F3), a shield broken by a hit that also cooks it never
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> unbreaks because unbreaking sits behind `Active` (F4), `CanTakeHit` mutates and six weapon files
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> call it twice per shot (F5), request-independence validates only each consumer's top-level field
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> so six shipped requests now depend on power (F6), the migration tools write around the validating
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> path (F7), and the Cut 3 and Cut 4 mutation harnesses no longer run because later cuts moved their
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> anchors (F8).
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## 0. What is there now
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### 0.1 The stat, as it exists
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