Rule power supply a multiplier, and record Soul's power findings

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Meta Vens 2026-09-19 04:58:58 +02:00
commit e6609c45f3

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@ -196,6 +196,23 @@ what it did.
> - The two durations are the lever: refill is how fast it tops up while holding, restore is how
> long you are naked.
> **Ruling (operator, 2026-09-19): power supply multiplies, it does not interpolate.**
> "You're right, it really should be a multiplier". Every other declared term (heat, durability,
> quality) interpolates between a stat's `Min` and `Max`, which is right for them: a worn laser is
> weaker, not absent. Power is the exception — no power means no output — so `StatSource.PowerSupply`
> applies as a multiplier on the resolved value, after interpolation, with its authored exponent.
> Consequences: zero supply resolves to zero, and a stat whose `Min` equals its `Max` still responds
> (three of Cut 7's eight authored terms are inert today for exactly that reason).
>
> Found by Soul over the power cuts, 2026-09-19, with seven other confirmed defects: the bus bills
> inactive consumers and is funded by inactive reactors (F2), an empty tier reports fully supplied
> and sub-epsilon demand is fed from nothing (F3), a shield broken by a hit that also cooks it never
> unbreaks because unbreaking sits behind `Active` (F4), `CanTakeHit` mutates and six weapon files
> call it twice per shot (F5), request-independence validates only each consumer's top-level field
> so six shipped requests now depend on power (F6), the migration tools write around the validating
> path (F7), and the Cut 3 and Cut 4 mutation harnesses no longer run because later cuts moved their
> anchors (F8).
## 0. What is there now
### 0.1 The stat, as it exists