Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 73d1cee9de Gravity: one belt extent rule, read by Zone, the generator's clearance tree and the station tests
AsteroidBelt.Extent(data, rail) is now static over the belt's data and the only spelling: the clearance tree's
'Distance + BeltHalfWidth' and the instance Extent are gone. The swarm host filter loses its dead '!p.Empty'
(no bodyless node has a parent). Findings extent-second-spelling and dead-empty-guard (trojan-swarms-residuals).

The clearance tree now reads the outermost rock, not the rail plus half-width, so 29 of the 1920 zones of seeds
1-30 place a station or turret differently. TrojanSwarmTests.BaseDigest is repinned for seeds 3-6, which hold such
zones; seeds 1 and 2 are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 20:38:43 +02:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Merge faction-curated-place-names (7da0d414), --no-ff 2026-10-18 02:16:57 +02:00
Gameplay Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize 2026-10-18 21:14:09 +02:00
ServerShared Gravity: one belt extent rule, read by Zone, the generator's clearance tree and the station tests 2026-10-21 20:38:43 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Delete the Markov name generator, its data and settings, NameFile and GeonameFile 2026-10-17 19:26:15 +02:00
Zone Display DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00