Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 69aca09f63 Boundless
Removed hard zone boundaries
Fixed stuff that broke because of hard zone boundary assumption (stardust placement, vertical fog)
Added a skybox!
Removed density-based albedo boost (_TintExponent) to improve perceptual uniformity at different step sizes, reconfigured shader to achieve / surpass previous looks and performance
Cell Brush has a material editor now to enable variant selection
Enabled Caching Shader Preprocessor
Moved raymarching loop into CloudShader
Get environment settings from game manager to enable configuration / variation
Introduced slope-based nebulae damping and volumetric flow
Hid optional volumetric features behind preprocessor branches
Created shader variants selected by global keywords for all shaders depending on volumetrics
Environment settings used to configure shader variant selection
Moved dynamic lighting settings to own subclass
Dynamically adjust gravity map isoline contour depth range according to zone contents
2022-07-21 21:40:44 +01:00
..
CultCache Upgrade to Unity 2021.3.6f1 LTS 2022-07-17 23:20:50 +01:00
Editor Boundless 2022-07-21 21:40:44 +01:00
Gameplay Boundless 2022-07-21 21:40:44 +01:00
ServerShared Boundless 2022-07-21 21:40:44 +01:00
Tests Finished Bresenham algorithm for all cases 2021-05-14 11:41:30 +02:00
UI Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
Zone Display Boundless 2022-07-21 21:40:44 +01:00
AetheriaInput.cs Upgrade to Unity 2021.3.6f1 LTS 2022-07-17 23:20:50 +01:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CameraPerlinOrbit.cs First Flight 2020-12-22 03:13:43 +00:00
CameraPerlinOrbit.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
CultCache.meta Slime Stuff & DB Prep 2021-03-30 01:17:58 +01:00
CultClient.cs Wwise Audio Integration 2021-04-30 06:39:57 +01:00
CultClient.cs.meta Out with MagicOnion, in with LiteNetLib 2020-03-24 14:36:22 +00:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
FitToCamera.cs Hit Detection 2021-01-08 12:44:10 +00:00
FitToCamera.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Gravity.cs First Flight 2020-12-22 03:13:43 +00:00
Gravity.cs.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
InitialSettings.cs Out with MagicOnion, in with LiteNetLib 2020-03-24 14:36:22 +00:00
InitialSettings.cs.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
StrategyGameManager.csbak Asteroid Belts 2020-11-29 22:50:12 +00:00
StrategyGameManager.csbak.meta Asteroid Belts 2020-11-29 22:50:12 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Keyboard Layout Display 2021-05-03 23:15:29 +01:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
UnityFormatters.cs Properties Panel & Load Testing 2020-06-04 01:36:55 +01:00
UnityFormatters.cs.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
UnityHelpers.cs Hit Detection 2021-01-08 12:44:10 +00:00
UnityHelpers.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00