Aetheria/Assets/Scripts/UI
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 55c3fc6a49 Delete AetheriaMath in favour of CultMath
AetheriaMath predates the CultMath swap and re-implemented helpers CultMath
now owns. Callers use CultMath directly: decay (Ship, AetherDrive, Entity),
damp (VelocityConversion, FieldTester, FieldDriver), first_order_intercept
(TurretController, Combat, GuidedProjectile), quadratic_bezier (FieldDriver)
and smootherstep (Ship). Parameter order matches in every case, and those
formulas have the same float evaluation order, so behaviour is unchanged.
Galaxy's commented-out segment check names distance_to_segment.

The other overloads had no callers and are dropped without a CultMath
counterpart being needed: the double Damp overloads, FindDistanceToSegment,
GetCatmullRomPosition, GetCubicSplinePosition, Smoothstep(x), and the
Deg2Rad/Rad2Deg constants.

AetherDb census, factions and hardpoint-fit are byte-identical to the
pre-cut captures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 18:02:41 +02:00
..
HUD Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
InputScreen Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Menu Fix the sector map label pivot after the CultMath sign swap 2026-09-14 17:58:53 +02:00
Properties Panel Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
BackgroundRenderer.cs First Flight 2020-12-22 03:13:43 +00:00
BackgroundRenderer.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickableCollider.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ClickableCollider.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickCatcher.cs Playability 2022-08-08 22:43:55 +01:00
ClickCatcher.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickRaycaster.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ClickRaycaster.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ConfirmationDialog.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConfirmationDialog.cs.meta Hauling Task 2020-06-12 01:57:15 +01:00
ConsoleController.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConsoleController.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConsoleView.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConsoleView.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenu.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenu.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenuOption.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenuOption.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
CorporationMenuItem.cs First Flight 2020-12-22 03:13:43 +00:00
CorporationMenuItem.cs.meta Corporation Creation Screen 2020-05-18 01:06:30 +01:00
DropdownMenu.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
DropdownMenu.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
FieldTester.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
FieldTester.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HUD.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
InputScreen.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
MainMenu.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
MainMenu.cs.meta Live Demo Tweaks 2021-04-09 14:01:34 +01:00
Menu.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
Properties Panel.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SpriteCursor.cs Playability 2022-08-08 22:43:55 +01:00
SpriteCursor.cs.meta Playability 2022-08-08 22:43:55 +01:00
TextButton.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
TextButton.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
ZoneGravityObject.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneGravityObject.cs.meta Entity Spawning & Rendering 2020-05-25 03:05:30 +01:00
ZoneObject.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneObject.cs.meta Entity Spawning & Rendering 2020-05-25 03:05:30 +01:00
ZoneShip.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneShip.cs.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00