Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu 43be42fb52 Credits: credit the works whose notice is only a source header; test scans headers
Commit 16cb82d09 said every third-party work whose own text states holder and licence
was credited. That was false: header-only notices were missed. Now credited, holder
and licence taken from each file's own text: Academy of Motion Picture Arts and
Sciences (ACES.hlsl, 2015), Unity Technologies 2016 MIT (the built-in shader sources
Particle Standard Unlit, StretchedSkybox, MaskedWorldSpaceUI, MaskedWorldSpaceAdditiveUI
and the three AdditiveUI shaders), Supyrb 2017 (AdditiveUI shaders; the header states
no licence for that portion), and Stefan Gustavson 2011 MIT (Celestial Body
SimplexNoise2.cginc).

The discovery test now also scans every Copyright line in .shader/.hlsl/.cginc/.cs/.compute
under Assets; its holder must appear in a credit notice or in ReviewedHeaders with the
reason. Microsoft Open Technologies (UniRx headers, no licence stated, points at a
License.txt that is not in the repo) is the one reviewed entry. The Unity headers point
at a license.txt that is likewise not in the repo.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-12 16:16:25 +00:00
..
CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Projectile: a round is told of its shot by its manager's one subscription, and first seen where its barrel was when the sim fired it inside the step 2026-10-23 06:09:24 +02:00
Gameplay fly <hull> reaches unoffered hulls through their Loadout; authoring doc no longer says console-only 2026-11-06 00:15:56 +00:00
ServerShared Credits: credit the works whose notice is only a source header; test scans headers 2026-11-12 16:16:25 +00:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Credits screen: one row per notice line, refuse a missing attribution file, follow the New Game focus handling 2026-11-12 12:48:52 +00:00
Zone Display DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam 2026-10-18 00:23:47 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00