Nibu
6222b5c711
Remove the 41 .sbsar files, the Substance define and five unreferenced materials
...
Deletes Assets/Materials/Substance (41 .sbsar + metas, folder metas), the LFS rule for
*.sbsar, SUBSTANCE_PLUGIN_ENABLED from the Standalone scripting defines, and five
materials with zero GUID referrers (Assets/Steel, Steel brushed, Radiators 1,
Thrusters, Discobolus Bronze). Surviving materials and prefabs still name the removed
guids until the next commit repoints them.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:38:28 +00:00
..
Brushes
The ambient tint is a gaussian over the populated radius, not a quad that ends at Pack.Radius
2026-10-16 05:08:16 +02:00
Particles
Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
2026-10-08 14:04:28 +02:00
PBR
Carbon_Fibre: dielectric, metallic 0 (drop unused Metalness map)
2026-10-10 00:27:53 +02:00
Tech Tree
Initial ARPG Port
2020-11-27 22:47:33 +00:00
UI
Map presenter: one owner places every map icon in 2D, belts become one instanced draw (not yet compiled)
2026-10-16 23:26:26 +02:00
Aluminium brushed.mat
Stealth Detection Indicator
2021-03-07 23:24:22 +00:00
Aluminium brushed.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Asteroids.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Asteroids.mat.meta
Asteroid Belts
2020-11-29 22:50:12 +00:00
Black.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Black.mat.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Brushes.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Car Paint Magenta.mat
Playability
2022-08-08 22:43:55 +01:00
Car Paint Magenta.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint Red.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint Red.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint White Small.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Car Paint White Small.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Car Paint White.mat
Playability
2022-08-08 22:43:55 +01:00
Car Paint White.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Cockpit.mat
Playability
2022-08-08 22:43:55 +01:00
Cockpit.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Gas Giant.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Gas Giant.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Glass.mat
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Glass.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Grid 1.mat
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Grid 1.mat.meta
Hotfix
2021-05-29 13:59:09 +01:00
Grid 2.mat
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Grid 2.mat.meta
Unity 6 Upgrade + Solid Gravity Surface
2025-07-10 21:05:54 +01:00
Headlights.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Headlights.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Invisible.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Invisible.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Metal 003.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Metal 003.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Mine Glow.mat
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Mine Glow.mat.meta
Mines and Flamethrowers
2021-02-06 15:29:04 +00:00
Particles.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
PBR.meta
PBR materials: 12 ambientCG CC0 sets for Unity (GlowFade) under Assets/Materials/PBR
2026-10-10 00:26:21 +02:00
Planet.mat
Nebula Lighting Everywhere + Perspective Distortion Fix
2022-07-16 06:42:40 +01:00
Planet.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Radiators.mat
Playability
2022-08-08 22:43:55 +01:00
Radiators.mat.meta
New Inventory System + Overhaul
2020-12-10 23:20:38 +00:00
Reflective.mat
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Reflective.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Shield.mat
Shields
2025-01-30 01:58:05 +00:00
Shield.mat.meta
Playability
2022-08-08 22:43:55 +01:00
Silver.mat
Playability
2022-08-08 22:43:55 +01:00
Silver.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Skybox.mat
Shields
2025-01-30 01:58:05 +00:00
Skybox.mat.meta
Database Inspector Features
2020-12-12 00:02:00 +00:00
Station Lights.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Station Lights.mat.meta
Finished Map Tab
2020-12-18 13:48:03 +00:00
Steel parkerized.mat
Bugfixes & Reactive Refactor
2025-07-18 00:21:33 +01:00
Steel parkerized.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Steel.mat
Playability
2022-08-08 22:43:55 +01:00
Steel.mat.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Sun.mat
Main Menu
2021-03-13 03:23:58 +00:00
Sun.mat.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
Tech Tree.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00
UI.meta
Initial ARPG Port
2020-11-27 22:47:33 +00:00