Nibu
386f29bf0d
Generated ships carry the crates their weapons reload from; Missiles gets a cargo shape; comment and lore fixes
...
LoadoutGenerator.GenerateShipLoadout, the one owner of NPC and generated-scenario fitting, now stocks AmmunitionCrates (3) of every
distinct AmmoType the ship's weapons draw, after the consumable roll and without touching the random stream; it logs and goes on if
no hold takes them. Missiles is authored with Ammo's 1x1 shape and a stack of 5 (a shapeless commodity cannot be stored at all).
Tests: generated ships hold exactly the crates they draw and none of an ammunition they do not; a magazine weapon with no AmmoType
still reloads free. weapon-ammo moves so RangeFalloff keeps its doc comment; the Munitions comment and lore now match the recipe
(warhead and motor, magazines 2 to 288).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 02:55:39 +00:00
..
Economy
Generated ships carry the crates their weapons reload from; Missiles gets a cargo shape; comment and lore fixes
2026-11-11 02:55:39 +00:00
AetherDb.cs
AetherDb is disposable: it owns the cache it opened
2026-10-23 01:26:00 +02:00
AetherDb.csproj
Tests for the weapon product lines and the product-lines command
2026-10-16 18:47:30 +02:00
AssemblyFromMakerCommand.cs
AssemblyFromMakerCommand: restore the \n escapes in its two WriteLine strings
2026-10-17 19:07:12 +02:00
AuthoredSettings.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
AutoGunsCatalog.cs
auto-guns: copy the plain gun's fields
2026-10-23 06:09:53 +02:00
DoctrineCatalog.cs
DoctrineCatalog: fix the nothing-to-author line (previous commit does not build)
2026-10-16 22:07:49 +02:00
EconomyCommand.cs
Economy: RecipeData.RoleInputs, Recipes.RoleInputsOf as the one reader of role slots, checks read a role input as any filler and offered recipe-less designs as demanding their roles
2026-10-27 10:56:01 +01:00
LoadoutCommitCommand.cs
AetherDb loadout-commit, with --boss-of, validated against the composed package stack
2026-10-23 01:48:33 +02:00
MinorPowerFactionsCommand.cs
Delete the Markov name generator, its data and settings, NameFile and GeonameFile
2026-10-17 19:26:15 +02:00
PlaceNamesCommand.cs
Place names: one validity rule (FactionPlace.IsValidName) for NamePlaces and the place-names command
2026-10-17 22:14:22 +02:00
ProductLinesCommand.cs
product-lines tiers lists every row, present or new, before it reports there is nothing to do
2026-10-18 18:16:27 +02:00
Program.cs
Generated ships carry the crates their weapons reload from; Missiles gets a cargo shape; comment and lore fixes
2026-11-11 02:55:39 +00:00
ShipAuthoringCommands.cs
ship-authoring stats --top-speed adds the VelocityLimit a hull made without --like lacks
2026-11-05 11:39:11 +00:00
ShipStarterCommand.cs
ship-authoring starter: a complete flyable package for authors with no Blender
2026-11-05 11:39:11 +00:00
StationKindsCatalog.cs
station-kinds hull: the dry-run and applied lines are one line each
2026-10-23 01:23:59 +02:00
VerseGrammarCommand.cs
Faction play 1: s1/s2 fix batch (Engaged-first anchor, doctrine pins, follow verb)
2026-10-16 20:31:41 +02:00