AetherDb loadout-commit, with --boss-of, validated against the composed package stack
Ported and narrowed from 90f977bf (evidence only; no boss-hull code). Names resolve
exactly against ShipModCatalog.ResolveCatalog over GameData/Aetheria.cc and GameData/Mods,
composed into a scratch file, the catalog the game boots; validation is one
Loadouts.Materialize on a throwaway ItemManager; the commit goes into Aetheria.cc only,
through Loadouts.Commit, with --boss-of in the same batch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
80283d18a9
commit
37de26291d
3 changed files with 433 additions and 1 deletions
278
tests/Aetheria.Shared.Tests/LoadoutCommitCommandTests.cs
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278
tests/Aetheria.Shared.Tests/LoadoutCommitCommandTests.cs
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using System;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using GameCult.Caching;
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using GameCult.Caching.MessagePack;
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using Xunit;
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// AetherDb's loadout-commit command (aetheria-release, cut loadout-commit; rulings boss-loadouts-agent-authored,
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// catalog-is-a-package-stack), run on a scratch copy of the shipped catalog with a scratch GameData/Mods. Commit writes one
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// Loadout at Loadouts.KeyOf(name) with the records its names resolve to in the composed catalog the game boots, and with
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// --boss-of makes it that faction's boss in the same commit; every refusal leaves the catalog byte-identical.
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public sealed class LoadoutCommitCommandTests : IDisposable
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{
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private const string PackageId = "mod.loadoutcommit";
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private const string PackageProduct = "Loadout Commit Skiff Mk I";
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private readonly string _root = Path.Combine(Path.GetTempPath(), "loadout-commit-" + Guid.NewGuid().ToString("N"));
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private string CatalogPath => Path.Combine(_root, "GameData", "Aetheria.cc");
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private string Mods => Path.Combine(_root, "GameData", "Mods");
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public LoadoutCommitCommandTests()
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{
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Directory.CreateDirectory(Path.Combine(_root, "GameData"));
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Directory.CreateDirectory(Path.Combine(_root, "Assets", "Resources"));
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var shipped = AetherDb.FindRoot();
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File.Copy(Path.Combine(shipped, "GameData", "Aetheria.cc"), CatalogPath);
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File.Copy(Path.Combine(shipped, "Assets", "Resources", "Settings.asset"), Path.Combine(_root, "Assets", "Resources", "Settings.asset"));
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}
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public void Dispose() => Directory.Delete(_root, true);
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private CultCache Open()
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{
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var cache = new CultCache(TestCatalog.Registry());
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cache.AddBackingStore(new SingleFileMessagePackBackingStore(CatalogPath), AetheriaStores.CatalogTypes);
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return cache;
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}
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private static string Hash(string path) => Convert.ToHexString(SHA256.HashData(File.ReadAllBytes(path)));
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// A hull product and a weapon slot of the shipped catalog that fit together, found the production way: a generated fit,
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// captured. Every name in them is unique in the catalog, so the command resolves it exactly.
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private (string hullProduct, string slot, string openSlot, string designName, string productName) Fit()
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{
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using var cache = Open();
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var settings = AuthoredSettings.Load(_root).Read<GameplaySettings>("GameplaySettings");
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var items = new ItemManager(1u, cache, new ProvenanceLedger(), settings, _ => { });
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bool UniqueProduct(string name) => cache.GetAll<FactionProductData>().Count(item => item.Name == name) == 1;
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bool UniqueDesign(string name) => cache.GetAll<EquippableItemData>().Count(item => item.Name == name) == 1;
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foreach (var hull in cache.GetAll<HullData>().Where(h => h.HullType == HullType.Ship && h.Price > 0).OrderBy(h => h.Name, StringComparer.Ordinal))
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{
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var random = new CultMath.Random(1);
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var generator = new LoadoutGenerator(ref random, items, null, null, null, .5f);
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var pack = generator.GenerateShipLoadout(candidate => candidate == hull);
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if (pack == null) continue;
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var fit = Loadouts.Capture(items, (Ship) EntitySerializer.Unpack(items, null, pack), "probe");
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var hullProduct = cache.Get(fit.HullProduct);
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if (hullProduct == null || !UniqueProduct(hullProduct.Name)) continue;
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foreach (var slot in fit.Slots.Where(s => s.Product.IsSet() && cache.Get(s.Design).Behaviors.Any(b => b is WeaponData)))
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{
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var design = cache.Get(slot.Design);
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var product = cache.Get(slot.Product);
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if (!UniqueDesign(design.Name) || !UniqueProduct(product.Name)) continue;
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var cell = $"{slot.Position.x},{slot.Position.y},{slot.Rotation},{design.Name}";
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return (hullProduct.Name, $"{cell}@{product.Name}", cell, design.Name, product.Name);
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}
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}
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throw new InvalidOperationException("the shipped catalog has no ship hull with a uniquely named weapon fit");
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}
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// A package under the scratch Mods root whose ship.cc alone holds its hull and its one product, made by the first shipped
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// faction by name: the shipped catalog holds neither.
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private void WritePackage()
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{
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CultRecordKey maker;
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using (var cache = Open())
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maker = cache.RefOf(cache.GetAll<Faction>().OrderBy(f => f.Name, StringComparer.Ordinal).First()).Key;
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var directory = ShipFixture.WritePackage(Mods, PackageId, "Loadout Commit Skiff", tweak: ship => ship.Hull.Price = 10);
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using var store = ShipAuthoringStore.Open(Path.Combine(directory, "ship.cc"), writable: true);
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ShipAuthoringStore.WriteProduct(store, PackageId, new FactionProductData
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{
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Name = PackageProduct,
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Design = new CultRecordRef<CraftedItemData>(ShipModCatalog.HullKey(PackageId)),
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Manufacturer = new CultRecordRef<Faction>(maker)
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});
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store.FlushAsync().Wait();
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}
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private int Run(out string output, params string[] args)
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{
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var writer = new StringWriter();
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var code = LoadoutCommitCommand.Run(args, _root, writer);
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output = writer.ToString();
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return code;
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}
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[Fact]
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public void No_arguments_print_the_usage_and_fail()
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{
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Assert.Equal(1, Run(out var output));
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Assert.StartsWith("usage: loadout-commit ", output);
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Assert.Contains("--boss-of <faction>", output);
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}
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[Fact]
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public void A_commit_writes_one_loadout_with_the_records_its_names_resolve_to()
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{
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var fit = Fit();
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Assert.Equal(0, Run(out var output, "Test boss", fit.hullProduct, fit.slot, "--group", "0"));
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Assert.StartsWith("Test boss: committed, hull ", output);
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using var cache = Open();
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var loadout = Assert.Single(cache.GetAll<Loadout>());
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Assert.Equal(Loadouts.KeyOf("Test boss"), cache.RefOf(loadout).Key);
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var product = cache.GetAll<FactionProductData>().Single(p => p.Name == fit.hullProduct);
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Assert.Equal(cache.RefOf(product).Key, loadout.HullProduct.Key);
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Assert.Equal(product.Design.Key, loadout.Hull.Key);
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var slot = Assert.Single(loadout.Slots);
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Assert.Equal(fit.designName, cache.Get(slot.Design).Name);
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Assert.Equal(fit.productName, cache.Get(slot.Product).Name);
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Assert.Equal(new[] { new[] { 0 } }, loadout.WeaponGroups);
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Assert.DoesNotContain(cache.GetAll<Faction>(), faction => faction.BossLoadout.IsSet() && faction.BossLoadout.Key.Equals(Loadouts.KeyOf("Test boss")));
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}
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// @product is optional: a design-only slot commits with no product. Replace overwrites only when asked.
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[Fact]
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public void A_design_only_slot_commits_with_no_product_and_replace_overwrites()
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{
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var fit = Fit();
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Assert.Equal(0, Run(out _, "Test boss", fit.hullProduct, fit.slot));
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var written = Hash(CatalogPath);
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Assert.Equal(1, Run(out var refused, "Test boss", fit.hullProduct, fit.openSlot));
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Assert.Contains("already exists", refused);
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Assert.Equal(written, Hash(CatalogPath));
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Assert.Equal(0, Run(out _, "Test boss", fit.hullProduct, fit.openSlot, "--replace"));
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using var cache = Open();
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var loadout = Assert.Single(cache.GetAll<Loadout>());
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Assert.False(Assert.Single(loadout.Slots).Product.IsSet());
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Assert.True(loadout.WeaponGroups == null || loadout.WeaponGroups.Length == 0);
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}
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// Every refusal happens before Loadouts.Commit, so the catalog is byte-identical; none echoes the name it was given.
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[Theory]
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[InlineData("unknown-hull-product")]
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[InlineData("ambiguous-hull-product")]
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[InlineData("unknown-design")]
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[InlineData("ambiguous-design")]
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[InlineData("unknown-slot-product")]
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[InlineData("rotation-not-a-name")]
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[InlineData("rotation-a-number")]
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[InlineData("slot-does-not-fit")]
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[InlineData("group-names-no-slot")]
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[InlineData("unknown-boss-faction")]
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public void A_name_that_does_not_resolve_or_a_loadout_that_cannot_be_built_is_refused_and_nothing_is_written(string refusal)
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{
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var fit = Fit();
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var canary = "Canary9c1e";
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var options = CultDocumentMessagePackSerialization.OptionsFor(typeof(HullData).Assembly);
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object Copy(object document) => MessagePack.MessagePackSerializer.Deserialize(document.GetType(), MessagePack.MessagePackSerializer.Serialize(document.GetType(), document, options), options);
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using (var cache = Open())
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{
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// Under a key of its own, so the copy is a second record of the same name, not the first overwritten.
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void Add(object document) => Assert.True(cache.Commit(batch => batch.Upsert(document.GetType(), document, new CultRecordKey("duplicate:" + Guid.NewGuid().ToString("N")))));
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switch (refusal)
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{
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case "ambiguous-hull-product":
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Add(Copy(cache.GetAll<FactionProductData>().Single(p => p.Name == fit.hullProduct)));
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break;
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case "ambiguous-design":
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Add(Copy(cache.GetAll<EquippableItemData>().Single(d => d.Name == fit.designName)));
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break;
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}
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cache.FlushAsync().Wait();
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}
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var cell = fit.openSlot.Split(',');
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var args = refusal switch
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{
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"unknown-hull-product" => new[] { "Test boss", canary, fit.slot },
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"unknown-design" => new[] { "Test boss", fit.hullProduct, $"{cell[0]},{cell[1]},{cell[2]},{canary}" },
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"unknown-slot-product" => new[] { "Test boss", fit.hullProduct, $"{fit.openSlot}@{canary}" },
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"rotation-not-a-name" => new[] { "Test boss", fit.hullProduct, $"{cell[0]},{cell[1]},{canary},{fit.designName}" },
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"rotation-a-number" => new[] { "Test boss", fit.hullProduct, $"{cell[0]},{cell[1]},1,{fit.designName}" },
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"slot-does-not-fit" => new[] { "Test boss", fit.hullProduct, $"999,999,{cell[2]},{fit.designName}" },
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"group-names-no-slot" => new[] { "Test boss", fit.hullProduct, fit.slot, "--group", "5" },
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"unknown-boss-faction" => new[] { "Test boss", fit.hullProduct, fit.slot, "--boss-of", canary },
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_ => new[] { "Test boss", fit.hullProduct, fit.slot }
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};
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var before = Hash(CatalogPath);
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Assert.Equal(1, Run(out var output, args));
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Assert.StartsWith("refused: ", output);
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Assert.DoesNotContain(canary, output);
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Assert.Equal(before, Hash(CatalogPath));
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using var after = Open();
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Assert.Empty(after.GetAll<Loadout>());
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}
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// Ruling catalog-is-a-package-stack: a hull product only a package under Mods holds resolves, because names resolve
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// against the composed catalog the game boots, and the loadout is committed into the shipped file naming the package's keys.
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// The shipped file gains the loadout and nothing of the package.
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[Fact]
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public void A_hull_product_held_only_by_a_package_resolves_and_commits()
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{
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WritePackage();
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using (var cache = Open())
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Assert.DoesNotContain(cache.GetAll<FactionProductData>(), p => p.Name == PackageProduct);
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Assert.Equal(0, Run(out var output, "Package boss", PackageProduct));
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Assert.StartsWith("Package boss: committed, hull Loadout Commit Skiff (Loadout Commit Skiff Mk I), 0 slots", output);
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using var after = Open();
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var loadout = Assert.Single(after.GetAll<Loadout>());
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Assert.Equal(ShipModCatalog.HullKey(PackageId), loadout.Hull.Key);
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Assert.StartsWith("mod-product:" + PackageId + ":", loadout.HullProduct.Key.Value);
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Assert.Null(after.Get(loadout.Hull));
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Assert.Null(after.Get(loadout.HullProduct));
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}
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// --boss-of, by Name or by ShortName, makes the loadout that faction's boss in the same commit; no other faction changes.
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[Theory]
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[InlineData(false)]
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[InlineData(true)]
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public void Boss_of_sets_the_factions_boss_loadout_in_the_same_commit(bool byShortName)
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{
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var fit = Fit();
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string factionName, argument;
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CultRecordKey[] othersBefore;
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using (var cache = Open())
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{
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var faction = cache.GetAll<Faction>().Where(f => !f.BossLoadout.IsSet())
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.Where(f => cache.GetAll<Faction>().Count(o => o.Name == f.Name || o.ShortName == f.Name) == 1)
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.Where(f => cache.GetAll<Faction>().Count(o => o.Name == f.ShortName || o.ShortName == f.ShortName) == 1)
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.OrderBy(f => f.Name, StringComparer.Ordinal).First();
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factionName = faction.Name;
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argument = byShortName ? faction.ShortName : faction.Name;
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othersBefore = cache.GetAll<Faction>().Where(f => f != faction).OrderBy(f => f.Name, StringComparer.Ordinal).Select(f => f.BossLoadout.Key).ToArray();
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}
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Assert.Equal(0, Run(out var output, "Test boss", fit.hullProduct, fit.slot, "--boss-of", argument));
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Assert.EndsWith($", boss of {factionName}", output.TrimEnd());
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using var after = Open();
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var boss = after.GetAll<Faction>().Single(f => f.Name == factionName);
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var loadout = Loadouts.BossOf(after, boss, out var refusal);
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Assert.Equal(BossRefusal.None, refusal);
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Assert.Equal("Test boss", loadout.Name);
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Assert.Equal(othersBefore, after.GetAll<Faction>().Where(f => f != boss).OrderBy(f => f.Name, StringComparer.Ordinal).Select(f => f.BossLoadout.Key).ToArray());
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}
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// A refused commit with --boss-of leaves the faction as it was: the loadout and the reference land together or not at all.
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[Fact]
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public void A_refused_boss_commit_leaves_the_faction_unchanged()
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{
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var fit = Fit();
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Assert.Equal(0, Run(out _, "Test boss", fit.hullProduct, fit.slot));
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string factionName;
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CultRecordKey bossBefore;
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using (var cache = Open())
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{
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var faction = cache.GetAll<Faction>().Where(f => cache.GetAll<Faction>().Count(o => o.Name == f.Name || o.ShortName == f.Name) == 1)
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.OrderBy(f => f.Name, StringComparer.Ordinal).First();
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factionName = faction.Name;
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bossBefore = faction.BossLoadout.Key;
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}
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var before = Hash(CatalogPath);
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Assert.Equal(1, Run(out var output, "Test boss", fit.hullProduct, fit.openSlot, "--boss-of", factionName));
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Assert.Contains("already exists", output);
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Assert.Equal(before, Hash(CatalogPath));
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using var after = Open();
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Assert.Equal(bossBefore, after.GetAll<Faction>().Single(f => f.Name == factionName).BossLoadout.Key);
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}
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}
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153
tools/AetherDb/LoadoutCommitCommand.cs
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153
tools/AetherDb/LoadoutCommitCommand.cs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using CultMath;
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using GameCult.Caching;
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// loadout-commit <name> <hull product> [<x>,<y>,<rotation>,<design>[@<product>]]... [--group <i>,<j>...]... [--replace] [--boss-of <faction>]
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// (aetheria-release, cut loadout-commit; rulings boss-loadouts-agent-authored, catalog-is-a-package-stack): writes one Loadout
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// record into GameData/Aetheria.cc through Loadouts.Commit, the only writer, and with --boss-of makes it that faction's boss in
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// the same commit. Names resolve exactly against the catalog the game boots: ShipModCatalog.ResolveCatalog over the shipped
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// file and GameData/Mods, composed into a scratch file that is never committed. So a loadout may name a package's hull,
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// design or product (one hull product, one design per slot, one product where a slot names one, a rotation by its
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// ItemRotation name, a faction by Name or ShortName). The loadout is then built once on a throwaway ItemManager with
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// Loadouts.Materialize, so a slot that does not fit or a weapon group that names a non-weapon is refused here. Any refusal
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// happens before Commit: the catalog stays byte-identical. A refusal names the field and the slot, never the value it was given.
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public static class LoadoutCommitCommand
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{
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private const string Usage = "usage: loadout-commit <name> <hull product> [<x>,<y>,<rotation>,<design>[@<product>]]... [--group <i>,<j>...]... [--replace] [--boss-of <faction>]";
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public static int Run(string[] args, string root = null, TextWriter output = null)
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{
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output ??= Console.Out;
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try
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{
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return Commit(args, root, output);
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}
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catch (Exception e) when (e is InvalidOperationException or ArgumentException or FormatException)
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{
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output.WriteLine($"refused: {e.Message}");
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return 1;
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}
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}
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private static int Commit(string[] args, string root, TextWriter output)
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{
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var replace = false;
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string bossOfName = null;
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var groups = new List<int[]>();
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var positional = new List<string>();
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for (var i = 0; i < args.Length; i++)
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{
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if (args[i] == "--replace") replace = true;
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else if (args[i] == "--boss-of")
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{
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if (++i >= args.Length) throw new ArgumentException("--boss-of needs a faction");
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bossOfName = args[i];
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}
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else if (args[i] == "--group")
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{
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if (++i >= args.Length) throw new ArgumentException("--group needs a list of slot indices");
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groups.Add(args[i].Split(',').Select(part => int.TryParse(part, out var index) ? index : throw new FormatException($"group {groups.Count}: an index is not a number")).ToArray());
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}
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else positional.Add(args[i]);
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}
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if (positional.Count < 2)
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{
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output.WriteLine(Usage);
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return 1;
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}
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root ??= AetherDb.FindRoot();
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var catalogPath = Path.Combine(root, "GameData", "Aetheria.cc");
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var scratch = Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), "aetherdb-loadout-commit-" + Guid.NewGuid().ToString("N"))).FullName;
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try
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{
|
||||
var (composed, excluded) = ShipModCatalog.ResolveCatalog(catalogPath, Path.Combine(scratch, "derived.cc"), Path.Combine(root, "GameData", "Mods"));
|
||||
foreach (var exclusion in excluded) output.WriteLine($"package left out, as at boot: {exclusion}");
|
||||
|
||||
Loadout loadout;
|
||||
CultRecordRef<Faction> bossOf = default;
|
||||
string summary;
|
||||
// Disposed before the commit: with no package composed, this is the shipped file itself.
|
||||
using (var cache = AetheriaStores.Open(composed))
|
||||
{
|
||||
loadout = Build(cache, positional[0], positional[1], positional.Skip(2).ToArray(), groups);
|
||||
// Compose writes no faction, so the composed catalog's factions are the shipped ones under the same keys.
|
||||
if (bossOfName != null)
|
||||
bossOf = cache.RefOf(ExactlyOne(cache.GetAll<Faction>().Where(f => f.Name == bossOfName || f.ShortName == bossOfName).ToArray(), "boss faction"));
|
||||
|
||||
var failures = new List<string>();
|
||||
var settings = AuthoredSettings.Load(root).Read<GameplaySettings>("GameplaySettings");
|
||||
// Validation never draws for play, so the item stream gets a fixed seed.
|
||||
var itemManager = new ItemManager(1u, cache, new ProvenanceLedger(), settings, _ => { });
|
||||
var entity = Loadouts.Materialize(itemManager, null, loadout, design => ProductsOf(cache, design).FirstOrDefault(), failures);
|
||||
if (entity == null) throw new InvalidOperationException($"the loadout cannot be built: {string.Join("; ", failures)}");
|
||||
|
||||
summary = $"{loadout.Name}: committed, hull {cache.Get(loadout.Hull).Name} ({cache.Get(loadout.HullProduct).Name}), {loadout.Slots.Count} slots" +
|
||||
(bossOf.IsSet() ? $", boss of {cache.Get(bossOf).Name}" : "");
|
||||
}
|
||||
|
||||
if (!Loadouts.Commit(catalogPath, loadout, replace, bossOf))
|
||||
throw new InvalidOperationException("the catalog changed since it was read; nothing was written");
|
||||
output.WriteLine(summary);
|
||||
return 0;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(scratch, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Validation only: a design-only slot is built at its first product by Name, so the throwaway build proves the fit.
|
||||
private static IEnumerable<FactionProductData> ProductsOf(CultCache cache, CraftedItemData design)
|
||||
{
|
||||
var key = cache.RefOf(design).Key;
|
||||
return cache.GetAll<FactionProductData>().Where(product => product.Design.Key.Equals(key)).OrderBy(product => product.Name, StringComparer.Ordinal);
|
||||
}
|
||||
|
||||
private static Loadout Build(CultCache cache, string name, string hullProductName, string[] slotArgs, List<int[]> groups)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name)) throw new ArgumentException("the loadout name is empty");
|
||||
var hullProduct = ExactlyOne(cache.GetAll<FactionProductData>().Where(product => product.Name == hullProductName).ToArray(), "hull product");
|
||||
var hull = cache.Get(hullProduct.Design) as HullData ?? throw new InvalidOperationException("hull product: its design is not a hull");
|
||||
var slots = new List<LoadoutSlot>();
|
||||
for (var i = 0; i < slotArgs.Length; i++)
|
||||
{
|
||||
var where = $"slot {i}";
|
||||
var parts = slotArgs[i].Split(',', 4);
|
||||
if (parts.Length != 4 || !int.TryParse(parts[0], out var x) || !int.TryParse(parts[1], out var y))
|
||||
throw new FormatException($"{where}: expected <x>,<y>,<rotation>,<design>[@<product>]");
|
||||
if (!Enum.TryParse<ItemRotation>(parts[2], out var rotation) || !Enum.IsDefined(typeof(ItemRotation), rotation) || int.TryParse(parts[2], out _))
|
||||
throw new FormatException($"{where}: rotation is not an ItemRotation name");
|
||||
var at = parts[3].IndexOf('@');
|
||||
var designName = at < 0 ? parts[3] : parts[3][..at];
|
||||
var design = ExactlyOne(cache.GetAll<EquippableItemData>().Where(d => d.Name == designName).ToArray(), $"{where} design");
|
||||
var slot = new LoadoutSlot { Position = new int2(x, y), Rotation = rotation, Design = cache.RefOf(design) };
|
||||
if (at >= 0)
|
||||
{
|
||||
var productName = parts[3][(at + 1)..];
|
||||
slot.Product = cache.RefOf(ExactlyOne(cache.GetAll<FactionProductData>().Where(p => p.Name == productName).ToArray(), $"{where} product"));
|
||||
}
|
||||
slots.Add(slot);
|
||||
}
|
||||
|
||||
return new Loadout
|
||||
{
|
||||
Name = name,
|
||||
Hull = cache.RefOf(hull),
|
||||
HullProduct = cache.RefOf(hullProduct),
|
||||
Slots = slots,
|
||||
WeaponGroups = groups.Count == 0 ? null : groups.ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
private static T ExactlyOne<T>(T[] found, string field) =>
|
||||
found.Length == 1 ? found[0] : throw new InvalidOperationException(found.Length == 0 ? $"{field}: no record has that name" : $"{field}: more than one record has that name");
|
||||
}
|
||||
|
|
@ -26,6 +26,7 @@ public static class Program
|
|||
case "station-fit": return StationFit();
|
||||
case "hardpoint-fit": return HardpointFit();
|
||||
case "loadout": return Loadout(args.Skip(1).ToArray());
|
||||
case "loadout-commit": return LoadoutCommitCommand.Run(args.Skip(1).ToArray());
|
||||
case "save": return Save();
|
||||
case "factions": return Factions();
|
||||
case "dangling": return Dangling(args.Skip(1).ToArray());
|
||||
|
|
@ -63,7 +64,7 @@ public static class Program
|
|||
return PlaceNamesCommand.Run(args.Skip(1).ToArray());
|
||||
case "doctrine-catalog": return DoctrineCatalog.Run(AetherDb.Open(catalogWritable: args.Contains("apply")).Cache, args.Contains("apply"), Console.Out);
|
||||
default:
|
||||
Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], save, settings, settings-dump, dangling [clear <Type.Member>]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], range-falloff [apply] [--effective <fraction>] [--end <multiplier>], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], ship-authoring create|inspect|validate|compose, field-kinds [apply], mine-launcher [apply], smoke-hull [apply], smoke-rounds [apply], roles-backfill [apply], pd-gear [apply], consumables-first-set [apply], launch-suppressor [apply], pirates-faction [apply], verse-grammar [apply], generic-designs [apply], sensor-stat-set [apply], inspection-scanner [apply], minor-power-factions [apply], place-names [apply], product-lines weapons|minor-powers|gear|tiers [apply], doctrine-catalog [apply], assembly-from-maker [apply]");
|
||||
Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], loadout-commit <name> <hull product> [<x>,<y>,<rotation>,<design>[@<product>]]... [--group <i>,<j>...]... [--replace] [--boss-of <faction>], save, settings, settings-dump, dangling [clear <Type.Member>]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], range-falloff [apply] [--effective <fraction>] [--end <multiplier>], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], ship-authoring create|inspect|validate|compose, field-kinds [apply], mine-launcher [apply], smoke-hull [apply], smoke-rounds [apply], roles-backfill [apply], pd-gear [apply], consumables-first-set [apply], launch-suppressor [apply], pirates-faction [apply], verse-grammar [apply], generic-designs [apply], sensor-stat-set [apply], inspection-scanner [apply], minor-power-factions [apply], place-names [apply], product-lines weapons|minor-powers|gear|tiers [apply], doctrine-catalog [apply], assembly-from-maker [apply]");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue