Aetheria/tools
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Nibu 386f29bf0d Generated ships carry the crates their weapons reload from; Missiles gets a cargo shape; comment and lore fixes
LoadoutGenerator.GenerateShipLoadout, the one owner of NPC and generated-scenario fitting, now stocks AmmunitionCrates (3) of every
distinct AmmoType the ship's weapons draw, after the consumable roll and without touching the random stream; it logs and goes on if
no hold takes them. Missiles is authored with Ammo's 1x1 shape and a stack of 5 (a shapeless commodity cannot be stored at all).
Tests: generated ships hold exactly the crates they draw and none of an ammunition they do not; a magazine weapon with no AmmoType
still reloads free. weapon-ammo moves so RangeFalloff keeps its doc comment; the Munitions comment and lore now match the recipe
(warhead and motor, magazines 2 to 288).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 02:55:39 +00:00
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AetherDb Generated ships carry the crates their weapons reload from; Missiles gets a cargo shape; comment and lore fixes 2026-11-11 02:55:39 +00:00
blender ship_cc.read owns its unreadable-path refusal, naming no path 2026-10-22 23:35:07 +02:00
emoji test_fe0f_twins: the function test no longer depends on the font already holding twins 2026-10-12 04:57:33 +02:00