Aetheria/docs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens c4c241e999 Fire control Cuts 6, 6c and 7 maps
Cut 6b: the combat roll stops drawing from the shared ItemManager.Random stream
and becomes a pure function of (zone identity, shot id), so adding an NPC or
opening a shop can no longer reorder an existing fight's dice. Airburst resolves
in the simulation rather than going back into Projectile, which would be exactly
the presentation authority Cut 3 spent itself deleting.

Cut 6c: reviewing Cut 6a's landed catalog found the premium targeting system
strictly worse than the cheap one, because Resolution reads as a cost while its
name promises a benefit. Operator ruling: fix the formula, not the handle -- it
becomes reciprocal, higher stays better, no rename. Also: both designs ship from
one seller, and galaxy generation draws a random subset of factions, so ship
generation still throws in any galaxy that misses that draw.

Cut 7: the mutation harnesses for Cuts 1-3 that the map declared and nobody ever
wrote, plus the fifth mutation Soul left standing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 16:58:22 +02:00
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addressables-cut.md Record where the Addressables cuts landed, misattributed moves included 2026-09-18 05:08:53 +02:00
aetheria-perfect-machine-map.md Stop pointing the parked map at AetheriaEve as a living rebuild 2026-09-13 13:48:46 +02:00
build-delivery-cut.md Rule the Aetheria site as the download page owner 2026-09-17 22:21:19 +02:00
build-delivery-target.md Map build delivery, and narrow the Idunn invariant to services 2026-09-17 22:00:45 +02:00
content-batch-one.md Spec the first content batch, hulls first 2026-09-19 06:06:20 +02:00
cultcache-migration-cut.md Record the passed play smoke and the master merge 2026-09-17 18:02:24 +02:00
cultcache-migration-postmortem.md Record the Studio click-through and the dropped grouping features 2026-09-17 02:08:41 +02:00
cultcache-migration-target.md Record the Studio click-through and the dropped grouping features 2026-09-17 02:08:41 +02:00
faction-territory-target.md Place territory after fire control in the order 2026-09-19 06:23:08 +02:00
fire-control-cut.md Fire control Cuts 6, 6c and 7 maps 2026-09-19 16:58:22 +02:00
headless-playground-cut.md Map settings out of Unity serialization into CultCache globals 2026-09-17 17:36:07 +02:00
item-provenance-cut.md Record the Cut C follow-up and close the provenance schema cut 2026-09-17 12:47:33 +02:00
item-provenance-substrate.md Record F4 as ruled: quality stored per lot per role 2026-09-17 03:20:18 +02:00
item-provenance-target.md Record that the content pass consolidates designs through roles 2026-09-17 17:49:14 +02:00
negent-weapons-concept.md Write the negent weapon concept: ammunition is the ship's heat 2026-09-18 06:32:19 +02:00
settings-globals-cut.md Rule Addressables Q1 and sweep the settings map onto asset GUIDs 2026-09-17 18:36:59 +02:00
shield-panel-cut.md Rule the panel rim held, and record what play showed 2026-09-18 19:04:06 +02:00
shield-presentation-contract.md Record the pre-impact commit window in fire control's scope 2026-09-18 06:05:29 +02:00
stats-and-power-cut.md Rule power supply a multiplier, and record Soul's power findings 2026-09-19 04:58:58 +02:00
stats-and-power-target.md Write the negent weapon concept: ammunition is the ship's heat 2026-09-18 06:32:19 +02:00
stats-power-cut1-migration.md Fix a mutation accidentally captured in the previous commit 2026-09-18 18:45:10 +02:00
stats-power-cut7-roles.md Cut 7: author roles into the catalog, and the operator review table 2026-09-19 05:01:43 +02:00
three-gates-scope.md Record the pre-impact commit window in fire control's scope 2026-09-18 06:05:29 +02:00
tutorial-script-sketch.md Assume a pausing in-game dialog primitive in the tutorial sketch 2026-09-17 15:21:12 +02:00