Aetheria/Assets/Scripts/Gameplay
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 2cfdc72853 Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
AetherDriveData and AetherDrive, Union(12) (now a retired-do-not-reuse comment, as 26 is),
HardpointType.AetherDrive (last member, nothing shifts), Ship's drive sets, aggregates and
Axis write, the five request-field rows, GameplaySettings Aether multipliers, ShipInstance's
drive particles, SchematicDisplay's RPM display and AetherDriveUi, the undock refusal's drive
clause, the drive prefab and material, and AetherDb's drive roles and brownout row. The
design is kept at parked/aether-drive.
Adds EveryShippedShipHullHasATopSpeed. ARPG.unity still holds stale serialized references to
the removed SchematicDisplay fields and the RPM Display object; the next commit removes them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:04:28 +02:00
..
Weapons Merge controls-helm: Ship.Turn is the only facing command; the helm split and face-the-aim 2026-10-07 20:08:31 +02:00
ActionBarSlot.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ActionGameManager.cs Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
ActionGameManager.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ArticulationPoint.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
EntityInstance.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
EntityInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FieldDriver.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta Shields 2025-01-30 01:58:05 +00:00
GameSettings.cs Cut 0: delete dead soundbank and HullHitColor fields (fork X) 2026-09-17 18:22:00 +02:00
GameSettings.cs.meta Misc. Improvements 2021-01-27 16:14:41 +00:00
GridObject.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
GridObject.cs.meta Loot 2021-04-15 04:25:22 +01:00
HullCollider.cs Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch 2026-10-07 15:01:39 +02:00
HullCollider.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemPickup.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta Loot 2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
ShieldAnimation.cs Loot 2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3) 2026-09-18 13:51:26 +02:00
ShieldManager.cs Retire the Unity mine: Mine, MineManager, the Mine Launcher prefab and ShieldManager's mine branch 2026-10-07 15:01:39 +02:00
ShieldManager.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldTest.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShipInstance.cs Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab 2026-10-08 14:04:28 +02:00
ShipInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ShipModShips.cs Ship preload: a mod ship that fails to load or assemble is skipped, not fatal 2026-10-03 15:38:35 +02:00
ShipModShips.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
ShipModTemplate.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs Ship exhaust: wiring an exhaust to an emitter turns Use Mesh Colors off 2026-10-03 15:39:14 +02:00
ThrusterHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
TimedDestroy.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta Loot 2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Weapons.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00