Created wwise project Integrated inventory UI sounds Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
43 lines
No EOL
1 KiB
C#
43 lines
No EOL
1 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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/// @brief Use this component to add a Large Mode position to any AkAmbient in a Scene.
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/// \sa
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/// - \ref unity_use_AkEvent_AkAmbient
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/// - \ref AkAmbient
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public class AkAmbientLargeModePositioner : UnityEngine.MonoBehaviour
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{
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public UnityEngine.Vector3 Position
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{
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get
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{
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return transform.position;
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}
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}
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public UnityEngine.Vector3 Forward
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{
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get
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{
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return transform.forward;
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}
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}
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public UnityEngine.Vector3 Up
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{
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get
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{
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return transform.up;
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}
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}
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#if UNITY_EDITOR
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void OnDrawGizmosSelected()
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{
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UnityEngine.Gizmos.color = UnityEngine.Color.green;
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UnityEngine.Gizmos.DrawSphere(transform.position, 0.1f);
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UnityEditor.Handles.Label(transform.position, name);
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}
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#endif
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |