Aetheria/Assets/Scripts/UI
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens f6c0d24dba One aim slot holds an item or a mount; the cycle covers every located mount
Entity.AimedAt (AimTarget: a revealed item or a believed mount) replaces
TargetItem. Two writers, TrySelectTargetItem (IsRevealed) and TrySelectMount
(in LayoutOf, not seen destroyed); ResolvedAim re-validates both on every read.
AimCycle is SchematicRows' enemy rows minus mounts in the observer's
seen-destroyed record, written only in Sense through PerceivesDestroyed.
SchematicRows drops its covering filter. IsLocated and AimsAtMount are deleted;
PendingShot.AimedMount and Silhouette's HardpointData mount replace the bool.
The cycle key calls Entity.CycleAim; the schematic marks read ResolvedAim.
Entity.ToString names an entity (follow-up entity-formats-safely).

The slot is AimedAt, not Aim: Entity.Aim is the pilot's pointing direction.
Not yet built or run; ActionGameManager and SchematicDisplay are uncompiled
without Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:42:38 +02:00
..
HUD One aim slot holds an item or a mount; the cycle covers every located mount 2026-10-15 04:42:38 +02:00
InputScreen Land RunSave and the one-cache run and player lifecycle (Cut 10) 2026-09-14 22:00:27 +02:00
Menu Items are titled by their product: ItemManager.Title, read by every title site 2026-10-08 14:34:47 +02:00
Properties Panel Damage falloff: effective range and damage at max range replace DamageCurve 2026-10-14 02:16:04 +02:00
BackgroundRenderer.cs First Flight 2020-12-22 03:13:43 +00:00
BackgroundRenderer.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickableCollider.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ClickableCollider.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickCatcher.cs Playability 2022-08-08 22:43:55 +01:00
ClickCatcher.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickRaycaster.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ClickRaycaster.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ConfirmationDialog.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConfirmationDialog.cs.meta Hauling Task 2020-06-12 01:57:15 +01:00
ConsoleController.cs Capture presets through their own cache; keep the catalog read-only 2026-09-14 23:32:52 +02:00
ConsoleController.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConsoleView.cs Fix console text input and route give through ship commissioning 2026-09-30 01:04:11 +02:00
ConsoleView.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenu.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenu.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenuOption.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenuOption.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
CorporationMenuItem.cs First Flight 2020-12-22 03:13:43 +00:00
CorporationMenuItem.cs.meta Corporation Creation Screen 2020-05-18 01:06:30 +01:00
DropdownMenu.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
DropdownMenu.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
FieldTester.cs Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner 2026-10-13 22:25:49 +02:00
FieldTester.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HUD.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
InputScreen.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
MainMenu.cs Present landed impacts: shield ripple, hull reaction and camera kick through one ImpactPresenter 2026-10-12 21:10:04 +02:00
MainMenu.cs.meta Live Demo Tweaks 2021-04-09 14:01:34 +01:00
Menu.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
Properties Panel.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
SpriteCursor.cs Playability 2022-08-08 22:43:55 +01:00
SpriteCursor.cs.meta Playability 2022-08-08 22:43:55 +01:00
TextButton.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
TextButton.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
ZoneGravityObject.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneGravityObject.cs.meta Entity Spawning & Rendering 2020-05-25 03:05:30 +01:00
ZoneObject.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneObject.cs.meta Entity Spawning & Rendering 2020-05-25 03:05:30 +01:00
ZoneShip.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneShip.cs.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00