Aetheria/Assets/Scripts/Gameplay
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 23976aada7 Ship mounts: delete EquipmentHardpoints and the plan's Equipment list
The array's only reader was the dead SoundBank block in EntityInstance, which
looked up a hardpoint transform and did nothing with it. ShipModPlan.Equipment,
ShipModShips' assignment, the preview check, the FBX builder's HP.Equipment
case and its smoke assertion all fed that one dead reader. An HP.Equipment node
is now refused by the builder as an unknown hardpoint kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:34:05 +02:00
..
Weapons Freeze a guided round that waits on its verdict and place a positionless hit at its target 2026-09-29 22:15:53 +02:00
ActionBarSlot.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
ActionBarSlot.cs.meta Action Bar (WIP) 2021-04-18 05:13:20 +01:00
ActionGameManager.cs Ship S2 fixes: structural anchors are not mounts, mod presets refused, one bad mod never bricks the boot 2026-09-30 08:30:52 +02:00
ActionGameManager.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ArticulationPoint.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ArticulationPoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
CapabilityPresentationBinder.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresentationBinder.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
CapabilityPresenters.cs.meta Add presenter interfaces and a capability event binder 2026-09-17 14:36:27 +02:00
EntityInstance.cs Ship mounts: delete EquipmentHardpoints and the plan's Equipment list 2026-10-03 14:34:05 +02:00
EntityInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
FieldDriver.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
FieldDriver.cs.meta Shields 2025-01-30 01:58:05 +00:00
GameSettings.cs Cut 0: delete dead soundbank and HullHitColor fields (fork X) 2026-09-17 18:22:00 +02:00
GameSettings.cs.meta Misc. Improvements 2021-01-27 16:14:41 +00:00
GridObject.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
GridObject.cs.meta Loot 2021-04-15 04:25:22 +01:00
HullCollider.cs Cut 12.4(b): Detonate replaces Splash and Entity.Absorb 2026-09-26 01:17:36 +02:00
HullCollider.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemPickup.cs Convert engine types through CultMath.UnityBridge 2026-09-14 17:47:33 +02:00
ItemPickup.cs.meta Loot 2021-04-15 04:25:22 +01:00
RadiatorHardpoint.cs Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta Heat System v2 + Lasers 2021-01-27 00:05:30 +00:00
ShieldAnimation.cs Loot 2021-04-15 04:25:22 +01:00
ShieldAnimation.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldEnvelope.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldEnvelope.cs.meta Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2) 2026-09-18 06:33:38 +02:00
ShieldInterceptor.cs Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
ShieldInterceptor.cs.meta Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3) 2026-09-18 13:51:26 +02:00
ShieldManager.cs Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
ShieldManager.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShieldTest.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
ShieldTest.cs.meta Loot 2021-04-15 04:25:22 +01:00
ShipInstance.cs Cut 8: presentation reads Condition instead of recomputing durability 2026-09-19 04:41:23 +02:00
ShipInstance.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
ShipModShips.cs Ship mounts: delete EquipmentHardpoints and the plan's Equipment list 2026-10-03 14:34:05 +02:00
ShipModShips.cs.meta Ship S2: commit the .meta files for ShipModShips and ShipModPlan 2026-09-30 08:20:33 +02:00
ShipModTemplate.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModTemplate.cs.meta Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs Ship S2: the game composes and loads mod ships 2026-09-30 06:43:52 +02:00
ShipModVisual.cs.meta Preview typed mod ship visuals and captured LineArt in Unity 2026-09-26 19:10:44 +02:00
ThrusterHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
TimedDestroy.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TimedDestroy.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
TractorBeam.cs.meta Loot 2021-04-15 04:25:22 +01:00
WeaponHardpoint.cs Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Weapons.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00