Aetheria/Assets/Prefabs
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens be7f2b0787 Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
GameplaySettings carries ShipLayerHeight 3, OrbitalLayerHeight 15, FloaterLayerHeight 0 (authored in Settings.asset).
Entity.LayerHeight (Ship, OrbitalEntity) is the one offset RideHeight adds; DrawAhead.FloaterHeight is the floater
height ItemPickup and MineInstance draw at. HullData.GridOffset (Key 26) and the pickup/mine/prefab GridOffset fields
are gone with every reader. Fixtures (DrawnPose, FireControl*, ImpactFeedback) take heights from the layer owner;
LayerTests pin each kind's layer. FloatingItemsDrawnSmoke follows. ItemPickup/MineInstance.Bind take the settings from
ZoneRenderer. Builds as one commit with its tests; not compile-verified until the cut's head run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:35:07 +02:00
..
Fire & Explosion Effects Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
RPG Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted 2026-10-16 02:35:07 +02:00
RTS Gravity grid-lowering fixes: formula mirror test, verify across moved off-axis bodies and a zero-strength body, map camera wiring, RTS Planet's Gravity Well deleted 2026-10-15 07:59:15 +02:00
UI Emoji sequences: liga in the 142 serialized TMP texts (43 prefabs, 2 scenes) and in TMP Settings, written by EmojiFont.EnableLigatures 2026-10-12 04:37:07 +02:00
cubesphere Variant.prefab Playability 2022-08-08 22:43:55 +01:00
cubesphere Variant.prefab.meta Playability 2022-08-08 22:43:55 +01:00
Fire & Explosion Effects.meta Hit Detection 2021-01-08 12:44:10 +00:00
RPG.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
RTS.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
UI.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00