Reinier Vens
20e9f89228
Target Schematic & Various Improvements
Targeting an enemy now shows their schematic
Added Longinus Hull
Fixed projectile overpenetration
Fixed projectiles colliding with minimap icons
Added Schematic hit flashing
Thruster torque multiplier
Thruster torque threshold
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2021-01-11 02:56:37 +00:00 |
| .. |
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Editor
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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NIH
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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Sector Display
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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ServerShared
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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UI
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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ActionGameManager.cs
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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ActionGameManager.cs.meta
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Initial ARPG Port
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2020-11-27 22:47:33 +00:00 |
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AetheriaInput.cs
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Hellfire
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2021-01-10 03:59:47 +00:00 |
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AetheriaInput.cs.meta
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Minimap + Input System
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2020-12-02 16:42:09 +00:00 |
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ArticulationPoint.cs
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Hellfire
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2021-01-10 03:59:47 +00:00 |
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ArticulationPoint.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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CameraPerlinOrbit.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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CameraPerlinOrbit.cs.meta
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Initial ARPG Port
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2020-11-27 22:47:33 +00:00 |
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CultClient.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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CultClient.cs.meta
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Out with MagicOnion, in with LiteNetLib
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2020-03-24 14:36:22 +00:00 |
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Editor.meta
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Old Aetheria Code
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2020-03-09 01:28:55 +00:00 |
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EntityPrefab.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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EntityPrefab.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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FilterTest.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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FilterTest.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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FitToCamera.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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FitToCamera.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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Galaxy.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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Galaxy.cs.meta
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Copy Aetheria Code
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2020-02-27 18:51:07 +00:00 |
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GameSettings.cs
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Hellfire
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2021-01-10 03:59:47 +00:00 |
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GameSettings.cs.meta
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Procedural Planets
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2020-12-05 23:43:02 +00:00 |
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Gravity.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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Gravity.cs.meta
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Initial ARPG Port
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2020-11-27 22:47:33 +00:00 |
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GuidedProjectile.cs
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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GuidedProjectile.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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GuidedProjectileManager.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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GuidedProjectileManager.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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HullCollider.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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HullCollider.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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InitialSettings.cs
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Out with MagicOnion, in with LiteNetLib
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2020-03-24 14:36:22 +00:00 |
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InitialSettings.cs.meta
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Initial Client/Server Communication
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2020-02-26 17:48:40 +00:00 |
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InventoryCell.cs
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Hellfire
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2021-01-10 03:59:47 +00:00 |
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InventoryCell.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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InventoryMenu.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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InventoryMenu.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MapMenuInput.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MapMenuInput.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MapRenderer.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MapRenderer.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MarkovNameGenerator.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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MarkovNameGenerator.cs.meta
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Porting Galaxy Editor
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2020-03-11 15:18:36 +00:00 |
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MenuPanel.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MenuPanel.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MenuTabButton.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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MenuTabButton.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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NIH.meta
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Copy Aetheria Code
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2020-02-27 18:51:07 +00:00 |
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Projectile.cs
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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Projectile.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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ProjectileManager.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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ProjectileManager.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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Prototype.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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Prototype.cs.meta
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Copy Aetheria Code
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2020-02-27 18:51:07 +00:00 |
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RethinkConnection.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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RethinkConnection.cs.meta
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Local AI Testing & Interactive Tech Tab
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2020-04-23 03:31:17 +01:00 |
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Rotate.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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Rotate.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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SchematicDisplay.cs
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Target Schematic & Various Improvements
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2021-01-11 02:56:37 +00:00 |
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SchematicDisplay.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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SchematicListElement.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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SchematicListElement.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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SchematicTriggerGroupElement.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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SchematicTriggerGroupElement.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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Sector Display.meta
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Initial ARPG Port
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2020-11-27 22:47:33 +00:00 |
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ServerShared.meta
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Initial Client/Server Communication
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2020-02-26 17:48:40 +00:00 |
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StrategyGameManager.csbak
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Asteroid Belts
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2020-11-29 22:50:12 +00:00 |
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StrategyGameManager.csbak.meta
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Asteroid Belts
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2020-11-29 22:50:12 +00:00 |
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TechTreeMsagl.cs
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First Flight
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2020-12-22 03:13:43 +00:00 |
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TechTreeMsagl.cs.meta
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Fix Blueprint Class
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2020-04-14 05:32:00 +01:00 |
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ThrusterHardpoint.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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ThrusterHardpoint.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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UI.meta
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Generating and Displaying Zones
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2020-03-29 04:19:24 +01:00 |
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UnityExtensions.cs
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GUNS GUNS GUNS
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2021-01-05 02:56:17 +00:00 |
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UnityExtensions.cs.meta
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Database Support
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2020-03-22 19:05:26 +00:00 |
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UnityFormatters.cs
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Properties Panel & Load Testing
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2020-06-04 01:36:55 +01:00 |
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UnityFormatters.cs.meta
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Old Aetheria Code
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2020-03-09 01:28:55 +00:00 |
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UnityHelpers.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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UnityHelpers.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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WeaponHardpoint.cs
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Hit Detection
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2021-01-08 12:44:10 +00:00 |
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WeaponHardpoint.cs.meta
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Hit Detection
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2021-01-08 12:44:10 +00:00 |