Aetheria/Assets/Scripts/UI
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu 390b4c7a45 Credits screen: one row per notice line, refuse a missing attribution file, follow the New Game focus handling
ShowCredits renders the selected credit as property rows instead of one multi-line label, refuses with a dialog when
the attribution TextAsset is missing or malformed, takes list rows out of automatic navigation, steps with Up/Down on
the focused Back button and leaves on Cancel. ScenarioPicker's focus hold moves to FocusHold so both screens share it.
The menu wiring test now strips comments before matching.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-12 12:48:52 +00:00
..
HUD Ammo label visibility is Weapon.ShowsAmmoReadout: the HUD's three AmmoType.IsSet() decisions move into Shared and are tested 2026-11-11 05:59:30 +00:00
InputScreen Land RunSave and the one-cache run and player lifecycle (Cut 10) 2026-09-14 22:00:27 +02:00
Menu Trade: the purchase loop moves to StationServices.TryBuyLots, charging each lot it delivers; the Buy Quantity field clamps to at least one 2026-10-22 21:10:07 +02:00
Properties Panel Damage falloff: effective range and damage at max range replace DamageCurve 2026-10-14 02:16:04 +02:00
BackgroundRenderer.cs First Flight 2020-12-22 03:13:43 +00:00
BackgroundRenderer.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickableCollider.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ClickableCollider.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickCatcher.cs Playability 2022-08-08 22:43:55 +01:00
ClickCatcher.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ClickRaycaster.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ClickRaycaster.cs.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
ConfirmationDialog.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConfirmationDialog.cs.meta Hauling Task 2020-06-12 01:57:15 +01:00
ConsoleController.cs Capture presets through their own cache; keep the catalog read-only 2026-09-14 23:32:52 +02:00
ConsoleController.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ConsoleView.cs Fix console text input and route give through ship commissioning 2026-09-30 01:04:11 +02:00
ConsoleView.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenu.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenu.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenuOption.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ContextMenuOption.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
CorporationMenuItem.cs First Flight 2020-12-22 03:13:43 +00:00
CorporationMenuItem.cs.meta Corporation Creation Screen 2020-05-18 01:06:30 +01:00
DropdownMenu.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
DropdownMenu.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
FieldTester.cs Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner 2026-10-13 22:25:49 +02:00
FieldTester.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
HUD.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
InputScreen.meta Dynamic Input System Rebinding 2021-05-07 23:31:39 +01:00
MainMenu.cs Credits screen: one row per notice line, refuse a missing attribution file, follow the New Game focus handling 2026-11-12 12:48:52 +00:00
MainMenu.cs.meta Live Demo Tweaks 2021-04-09 14:01:34 +01:00
Menu.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
Properties Panel.meta In Game Input Screen 2021-05-08 07:35:16 +01:00
ScenarioPicker.cs Credits screen: one row per notice line, refuse a missing attribution file, follow the New Game focus handling 2026-11-12 12:48:52 +00:00
ScenarioPicker.cs.meta ScenarioPicker: selected row in the menu accent, title is group over name, panes docked 128 apart; verify and capture run green in Unity; metas 2026-10-23 01:42:56 +02:00
SpriteCursor.cs Playability 2022-08-08 22:43:55 +01:00
SpriteCursor.cs.meta Playability 2022-08-08 22:43:55 +01:00
TextButton.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
TextButton.cs.meta Save/Load and Main Menu Submenus 2021-03-14 03:56:49 +00:00
ZoneGravityObject.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneGravityObject.cs.meta Entity Spawning & Rendering 2020-05-25 03:05:30 +01:00
ZoneObject.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneObject.cs.meta Entity Spawning & Rendering 2020-05-25 03:05:30 +01:00
ZoneShip.cs First Flight 2020-12-22 03:13:43 +00:00
ZoneShip.cs.meta Local AI Testing & Interactive Tech Tab 2020-04-23 03:31:17 +01:00