Aetheria/Assets
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu d144a2ccc2 Repoint the Substance materials to the owned ambientCG PBR sets
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
AddressableAssetsData Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Editor AetheriaBuild: -aetheriaTarget win64|linux64, one entry point for both players 2026-10-29 22:51:42 +01:00
Fonts Credits: ship the Ubuntu Font Licence 1.0 and SIL OFL 1.1 texts beside the fonts 2026-11-12 16:20:52 +00:00
Images Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
Materials Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Models Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Plugins Shaders: GalaxyMap, Clouds, Lightning, SimplexBrush use cultmath_snoise from CultMath.hlsl 2026-11-11 11:53:16 +00:00
Prefabs Repoint the Substance materials to the owned ambientCG PBR sets 2026-11-13 07:39:47 +00:00
Resources Mining 5a: a worn rock pays the shooter in ore at the wear site from the shot's dice; overflow floats 2026-11-12 23:05:37 +00:00
Scenes Mining 6 C5: Event Log shows each take (CargoGained), Sell Ore foldout entry; dormant log activated, placeholder text removed 2026-11-13 05:32:18 +00:00
Scripts Bind decides every GLB-structure fact of a mod ship once 2026-11-13 06:08:44 +00:00
Shaders Shaders: GalaxyMap, Clouds, SimplexBrush and Lightning.compute call cultmath_snoise 2026-11-11 12:08:15 +00:00
StreamingAssets Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
TextMesh Pro Revert the TextMesh Pro fallback font asset Unity re-serialised 2026-10-23 01:43:04 +02:00
Textures Upgrade to Unity 6000.3.24f1 2026-09-11 22:04:28 +02:00
AddressableAssetsData.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Audio.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Content.meta Add Addressables as a direct dependency and settings, Content group entry 2026-09-18 04:31:28 +02:00
Editor.meta Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Fonts.meta Menu Prototype 2020-03-23 14:36:59 +00:00
HoverCursorChange.cs Playability 2022-08-08 22:43:55 +01:00
HoverCursorChange.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Images.meta Menu Prototype 2020-03-23 14:36:59 +00:00
MainMenuMusic.cs NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
MainMenuMusic.cs.meta Music & SFX 2021-04-30 11:19:25 +01:00
Materials.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Models.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
MouseRotate.cs Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
MouseRotate.cs.meta Playability 2022-08-08 22:43:55 +01:00
Plugins.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Prefabs.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Resources.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
Scenes.meta Created Unity Project 2020-02-19 15:09:31 +00:00
Scripts.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Shaders.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
StreamingAssets.meta Initial Wwise Integration 2021-02-27 20:53:36 +00:00
TextMesh Pro.meta Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
Textures.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00