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2026-09-20 21:58:44 +02:00 |
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Weapons
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Fire control Cut 6b: mutation harness, and comments that leaked past the negative greps
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2026-09-19 18:41:38 +02:00 |
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ActionBarSlot.cs
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Switch engine asset references from Resources paths to Addressables GUIDs
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2026-09-18 05:04:50 +02:00 |
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ActionBarSlot.cs.meta
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Action Bar (WIP)
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2021-04-18 05:13:20 +01:00 |
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ActionGameManager.cs
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Add live fire control diagnostics
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2026-09-20 21:58:44 +02:00 |
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ActionGameManager.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ArticulationPoint.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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ArticulationPoint.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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CapabilityPresentationBinder.cs
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Add presenter interfaces and a capability event binder
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2026-09-17 14:36:27 +02:00 |
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CapabilityPresentationBinder.cs.meta
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Add presenter interfaces and a capability event binder
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2026-09-17 14:36:27 +02:00 |
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CapabilityPresenters.cs
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Add presenter interfaces and a capability event binder
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2026-09-17 14:36:27 +02:00 |
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CapabilityPresenters.cs.meta
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Add presenter interfaces and a capability event binder
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2026-09-17 14:36:27 +02:00 |
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EntityInstance.cs
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Fire control Cut 5: close the rules that landed on one path and not its twin
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2026-09-19 16:56:40 +02:00 |
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EntityInstance.cs.meta
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Combat & Visibility & Collisions
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2021-02-26 19:01:47 +00:00 |
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FieldDriver.cs
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Fix ShieldManager's missing-envelope fallback regression
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2026-09-18 06:45:07 +02:00 |
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FieldDriver.cs.meta
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Shields
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2025-01-30 01:58:05 +00:00 |
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GameSettings.cs
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Cut 0: delete dead soundbank and HullHitColor fields (fork X)
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2026-09-17 18:22:00 +02:00 |
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GameSettings.cs.meta
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Misc. Improvements
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2021-01-27 16:14:41 +00:00 |
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GridObject.cs
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Convert engine types through CultMath.UnityBridge
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2026-09-14 17:47:33 +02:00 |
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GridObject.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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HullCollider.cs
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Fire control Cut 4, part 2: the last five weapon kinds join FireControl
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2026-09-19 15:17:17 +02:00 |
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HullCollider.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ItemPickup.cs
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Convert engine types through CultMath.UnityBridge
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2026-09-14 17:47:33 +02:00 |
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ItemPickup.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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RadiatorHardpoint.cs
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Heat System v2 + Lasers
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2021-01-27 00:05:30 +00:00 |
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RadiatorHardpoint.cs.meta
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Heat System v2 + Lasers
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2021-01-27 00:05:30 +00:00 |
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ShieldAnimation.cs
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShieldAnimation.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShieldEnvelope.cs
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Fix ShieldManager's missing-envelope fallback regression
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2026-09-18 06:45:07 +02:00 |
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ShieldEnvelope.cs.meta
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Collapse the two implicit shield ellipsoids into ShieldEnvelope (Cut 2)
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2026-09-18 06:33:38 +02:00 |
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ShieldInterceptor.cs
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Shield panel: gate reuse and Hit on the panel's own radius
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2026-09-18 21:02:18 +02:00 |
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ShieldInterceptor.cs.meta
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Add ShieldInterceptor: the interceptor presenter and panel pool (Cut 3)
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2026-09-18 13:51:26 +02:00 |
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ShieldManager.cs
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Fix ShieldManager's missing-envelope fallback regression
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2026-09-18 06:45:07 +02:00 |
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ShieldManager.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShieldTest.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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ShieldTest.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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ShipInstance.cs
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Cut 8: presentation reads Condition instead of recomputing durability
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2026-09-19 04:41:23 +02:00 |
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ShipInstance.cs.meta
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Combat & Visibility & Collisions
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2021-02-26 19:01:47 +00:00 |
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ThrusterHardpoint.cs
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ThrusterHardpoint.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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TimedDestroy.cs
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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TimedDestroy.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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TractorBeam.cs
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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TractorBeam.cs.meta
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Loot
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2021-04-15 04:25:22 +01:00 |
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WeaponHardpoint.cs
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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WeaponHardpoint.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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Weapons.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |