Aetheria/Assets/Scripts
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b26fbbaa95 Scanner decays from the zone clock, not tick order; revert the consumable reorder
bdc8f1d0 ran Execute before the always-updated pass in ConsumableItemEffect.Update; that moved StatModifier timing for every consumable (TheOverdriveLocksAndBoosts failed). The scan's decay is now derived from the zone clock since the last held tick (Scanner.Progress, one site), so it is the same on the tick it breaks for an equipment host and a consumable host, and Scanner is no longer an IAlwaysUpdatedBehavior. The pilot-path test attaches a task-less Agent: a patrolling Minion needs zone orbits. bdc8f1d0 does not pass its own suite; this commit is the intended state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:23:13 +02:00
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CultCache Pin AetheriaStores routing with tests; make PlayerSettings readable 2026-09-14 19:12:54 +02:00
Editor Loot 3 fix1: the stand-in pose check derives its progress from the rule, not from FieldTester 2026-10-13 22:34:50 +02:00
Gameplay Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner 2026-10-13 22:25:49 +02:00
ServerShared Scanner decays from the zone clock, not tick order; revert the consumable reorder 2026-10-14 04:23:13 +02:00
Tests Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UI Merge origin/master into loot-3 (second) 2026-10-13 23:30:23 +02:00
Zone Display Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2) 2026-10-13 08:48:13 +02:00
AetheriaInput.cs Helm split: the Unity-regenerated input wrapper and the metas for Steering and HelmInput 2026-10-07 12:44:21 +02:00
AetheriaInput.cs.meta Minimap + Input System 2020-12-02 16:42:09 +00:00
CultCache.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
Editor.meta Old Aetheria Code 2020-03-09 01:28:55 +00:00
EngineAssets.cs Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EngineAssets.cs.meta Switch engine asset references from Resources paths to Addressables GUIDs 2026-09-18 05:04:50 +02:00
EventLog.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
EventLog.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
FilterTest.cs Hit Detection 2021-01-08 12:44:10 +00:00
FilterTest.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
Gameplay.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Prototype.cs Hit Detection 2021-01-08 12:44:10 +00:00
Prototype.cs.meta Copy Aetheria Code 2020-02-27 18:51:07 +00:00
PrototypeParticleReturn.cs Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
PrototypeParticleReturn.cs.meta Trade Menu Spreadsheet 2021-01-14 03:20:27 +00:00
Rotate.cs Hit Detection 2021-01-08 12:44:10 +00:00
Rotate.cs.meta Hit Detection 2021-01-08 12:44:10 +00:00
ServerShared.meta Initial Client/Server Communication 2020-02-26 17:48:40 +00:00
Tests.meta Sector & Loadout Generation Fixes 2021-03-18 22:48:33 +00:00
UI.meta Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Database Support 2020-03-22 19:05:26 +00:00
Zone Display.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00