Properties panel now allows nested lists with foldouts, item selection and click callbacks Properties Panel UI has a new look Refactored lambdas in control module code into methods for readability
54 lines
No EOL
1.6 KiB
C#
54 lines
No EOL
1.6 KiB
C#
using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class VisibilityData : BehaviorData
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{
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[InspectableField, JsonProperty("visibility"), Key(1), RuntimeInspectable]
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public PerformanceStat Visibility = new PerformanceStat();
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[InspectableField, JsonProperty("visibilityDecay"), Key(2)]
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public PerformanceStat VisibilityDecay = new PerformanceStat();
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public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new Visibility(context, this, entity, item);
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}
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}
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public class Visibility : IBehavior, IAlwaysUpdatedBehavior
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{
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private VisibilityData _data;
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private Entity Entity { get; }
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private Gear Item { get; }
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private GameContext Context { get; }
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public BehaviorData Data => _data;
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private float _cooldown; // Normalized
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public Visibility(GameContext context, VisibilityData data, Entity entity, Gear item)
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{
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_data = data;
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Entity = entity;
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Item = item;
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Context = context;
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}
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public bool Update(float delta)
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{
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Entity.VisibilitySources[this] = Context.Evaluate(_data.Visibility, Item, Entity);
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return true;
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}
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public void AlwaysUpdate(float delta)
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{
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// TODO: Time independent decay?
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Entity.VisibilitySources[this] *= Context.Evaluate(_data.VisibilityDecay, Item, Entity);
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if (Entity.VisibilitySources[this] < 0.01f) Entity.VisibilitySources.Remove(this);
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}
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} |