hyperion51
70100a48ef
Population Personality Property Production Performance
...
Personality now affects production quality
You can now assign population points to infrastructure
Production influences personality
Automated production has a quality variable, imitating population affinity
New properties panel field type for incrementing/decrementing integers
2020-06-08 01:01:33 +01:00
..
Editor
Colony Tab Interface
2020-06-01 03:11:04 +01:00
NIH
Properties Panel & Load Testing
2020-06-04 01:36:55 +01:00
ServerShared
Population Personality Property Production Performance
2020-06-08 01:01:33 +01:00
UI
Population Personality Property Production Performance
2020-06-08 01:01:33 +01:00
ConsoleController.cs
Control Modules & Job System
2020-05-07 03:53:54 +01:00
ConsoleController.cs.meta
Added Console
2020-04-28 01:50:50 +01:00
ConsoleView.cs
Added Console
2020-04-28 01:50:50 +01:00
ConsoleView.cs.meta
Added Console
2020-04-28 01:50:50 +01:00
CultClient.cs
Local Zone Generation
2020-03-30 03:11:57 +01:00
CultClient.cs.meta
Out with MagicOnion, in with LiteNetLib
2020-03-24 14:36:22 +00:00
Editor.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Galaxy.cs
Entity Spawning & Rendering
2020-05-25 03:05:30 +01:00
Galaxy.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
InitialSettings.cs
Out with MagicOnion, in with LiteNetLib
2020-03-24 14:36:22 +00:00
InitialSettings.cs.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
MarkovNameGenerator.cs
Porting Galaxy Editor
2020-03-11 15:18:36 +00:00
MarkovNameGenerator.cs.meta
Porting Galaxy Editor
2020-03-11 15:18:36 +00:00
NIH.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
Prototype.cs
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
Prototype.cs.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
RethinkConnection.cs
Context Menus & Progress Bars
2020-05-10 00:16:33 +01:00
RethinkConnection.cs.meta
Local AI Testing & Interactive Tech Tab
2020-04-23 03:31:17 +01:00
ServerShared.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
StrategyGameManager.cs
Inventory Events
2020-06-06 03:21:03 +01:00
StrategyGameManager.cs.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
TechTreeMsagl.cs
Inventory Refactoring
2020-06-05 04:16:33 +01:00
TechTreeMsagl.cs.meta
Fix Blueprint Class
2020-04-14 05:32:00 +01:00
UI.meta
Generating and Displaying Zones
2020-03-29 04:19:24 +01:00
UnityExtensions.cs
newzone command
2020-04-29 11:27:55 +01:00
UnityExtensions.cs.meta
Database Support
2020-03-22 19:05:26 +00:00
UnityFormatters.cs
Properties Panel & Load Testing
2020-06-04 01:36:55 +01:00
UnityFormatters.cs.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00