hyperion51
70100a48ef
Population Personality Property Production Performance
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Personality now affects production quality
You can now assign population points to infrastructure
Production influences personality
Automated production has a quality variable, imitating population affinity
New properties panel field type for incrementing/decrementing integers
2020-06-08 01:01:33 +01:00
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Fonts
Menu Prototype
2020-03-23 14:36:59 +00:00
Images
Menu Prototype
2020-03-23 14:36:59 +00:00
Materials
Towing
2020-05-27 02:23:25 +01:00
Plugins
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
Prefabs
Population Personality Property Production Performance
2020-06-08 01:01:33 +01:00
Resources
Population Personality Property Production Performance
2020-06-08 01:01:33 +01:00
Scenes
Custom Dropdown Menu
2020-06-07 23:40:19 +01:00
Scripts
Population Personality Property Production Performance
2020-06-08 01:01:33 +01:00
Shaders
Local Zone Generation
2020-03-30 03:11:57 +01:00
TextMesh Pro
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
csc.rsp
MSAGL Support
2020-04-14 00:42:04 +01:00
csc.rsp.meta
MSAGL Support
2020-04-14 00:42:04 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
Gravity.renderTexture
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Gravity.renderTexture.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Grid.cs
Asteroid Belt Upgrade
2020-05-02 01:30:33 +01:00
Grid.cs.meta
Asteroid Belt Upgrade
2020-05-02 01:30:33 +01:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00