Aetheria/Assets/Scripts/ServerShared/Behaviors/Shield.cs
hyperion51 50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00

45 lines
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1.2 KiB
C#

using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class ShieldData : BehaviorData
{
[InspectableField, JsonProperty("efficiency"), Key(1), RuntimeInspectable]
public PerformanceStat Efficiency = new PerformanceStat();
[InspectableField, JsonProperty("shielding"), Key(2), RuntimeInspectable]
public PerformanceStat Shielding = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new Shield(context, this, entity, item);
}
}
public class Shield : IBehavior
{
public Entity Entity { get; }
public Gear Item { get; }
public GameContext Context { get; }
public BehaviorData Data => _data;
private ShieldData _data;
public Shield(GameContext context, ShieldData data, Entity entity, Gear item)
{
Context = context;
_data = data;
Entity = entity;
Item = item;
// TODO: Detect hits on Ship, keep a list of callbacks that modify the hit by reference
}
public bool Update(float delta)
{
return true;
}
}