Aetheria/Assets/Scripts/ServerShared/Agents/States
Repository files (latest commit first)
Filename Latest commit message Latest commit date
soul 780e68be71 Combat lets go of every held weapon it no longer commands: beams and locks, not only AutoWeapons; its end releases a same-step pull
One sweep over what is held (Firing, or pulled this step): released when uncommanded, and on exit regardless of
command. Tests through Minion and Zone.Update for a beam, direct for a lock, the not-the-pick group, the cooling
candidate clause by gun kind, the same-step pull on exit, and PilotCommand.Commands.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-23 15:25:11 +02:00
..
BaseState.cs BaseState: an includeChildren walk keeps its state in locals 2026-09-30 15:12:41 +02:00
BaseState.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Combat.cs Combat lets go of every held weapon it no longer commands: beams and locks, not only AutoWeapons; its end releases a same-step pull 2026-10-23 15:25:11 +02:00
Combat.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Follow.cs PilotView: brains reach other ships only through their side's view, by opaque handles 2026-10-22 15:48:02 +02:00
Follow.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
MoveTo.cs Command seam, agents: one PilotCommand per entity, applied once per step by PilotApplier in Zone.Update 2026-10-22 00:32:11 +02:00
MoveTo.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00