Meta Vens
b4702bbc33
Cut 7: continuous consumers brown out instead of flicking off
...
docs/stats-and-power-target.md: "Continuous consumers brown out through a
power supply curve on their performance stats." Cut 6 wired the curve
(EquippedItem.PowerSupplyFactor) but every continuous consumer still gated
its own effect on Item.PowerSupply >= 1f, so an 80% grant produced nothing
instead of 80% performance.
- Thruster/AetherDrive: gate narrowed from ">= 1f" to a true-zero floor
(> 1e-4f, PowerBus's own epsilon); Thrust/Torque are plain Evaluate()
reads, so a curved stat already degrades once the full-grant demand is
dropped.
- Radiator: the gate is deleted outright. PumpedHeat is already a curved
Evaluate() read; waste heat is unaffected, so a starved radiator now falls
behind instead of refusing to pump, and zero supply already zeroes
PumpedHeat via the curve with no special case needed.
- ConstantWeapon: the weapon no longer safes itself off (_firing = false)
on a partial grant -- only true zero still stops it. Damage already
degrades via base.Execute's own Evaluate() read.
- EnergyDraw: has no performance stat of its own -- its Execute return
value IS the effect (gates its BehaviorGroup). Narrowed the same way:
a partial grant still passes, only true zero closes the gate.
InputCapacitor and the three instant consumers (InstantWeapon, Sensor,
Shield) are untouched: all-or-nothing on a partial charge still holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 04:10:19 +02:00
..
AetherDrive.cs
Cut 7: continuous consumers brown out instead of flicking off
2026-09-19 04:10:19 +02:00
AetherDrive.cs.meta
Aetheric Drive
2021-04-14 03:29:14 +01:00
AutoWeapon.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Behaviors.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Behaviors.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Capacitor.cs
Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
2026-09-18 21:39:38 +02:00
Capacitor.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ChargedWeapon.cs
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
ChargedWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Cockpit.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Cockpit.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ConstantWeapon.cs
Cut 7: continuous consumers brown out instead of flicking off
2026-09-19 04:10:19 +02:00
ConstantWeapon.cs.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Cooldown.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Cooldown.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
EnergyDraw.cs
Cut 7: continuous consumers brown out instead of flicking off
2026-09-19 04:10:19 +02:00
EnergyDraw.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Heat.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Heat.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
HeatStorage.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta
Wormholes
2021-03-05 14:31:18 +00:00
InputCapacitor.cs
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InstantWeapon.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
InstantWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemUsage.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta
Behavior Canceling & Grouping
2020-05-11 01:17:10 +01:00
Launcher.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Launcher.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LockWeapon.cs
Gate weapon fire on the shooter's own stance, shared by player and AI
2026-09-17 14:00:59 +02:00
LockWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
MiningTool.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
MiningTool.cs.meta
Mining
2020-05-28 04:50:40 +01:00
Radiator.cs
Cut 7: continuous consumers brown out instead of flicking off
2026-09-19 04:10:19 +02:00
Radiator.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reactor.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Reactor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reflector.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Reflector.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
ResourceScanner.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ResourceScanner.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Sensor.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Sensor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Shield.cs
Merge remote-tracking branch 'origin/codex/power-tiers' into codex/item-provenance
2026-09-19 03:00:02 +02:00
Shield.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
StatModifier.cs
Cut 6: wire StatSource.PowerSupply and refuse a power request that reads it
2026-09-19 03:47:07 +02:00
StatModifier.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Switch.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Switch.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Thermotoggle.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Thermotoggle.cs.meta
Entity Properties & Thermal Regulation
2020-05-26 01:12:06 +01:00
Thruster.cs
Cut 7: continuous consumers brown out instead of flicking off
2026-09-19 04:10:19 +02:00
Thruster.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Trigger.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Trigger.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TurretController.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
TurretController.cs.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
VelocityConversion.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
VelocityLimit.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
VelocityLimit.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Visibility.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Visibility.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Weapon.cs
Switch engine asset references from Resources paths to Addressables GUIDs
2026-09-18 05:04:50 +02:00
Weapon.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Wear.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Wear.cs.meta
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00