docs/stats-and-power-target.md: "Continuous consumers brown out through a power supply curve on their performance stats." Cut 6 wired the curve (EquippedItem.PowerSupplyFactor) but every continuous consumer still gated its own effect on Item.PowerSupply >= 1f, so an 80% grant produced nothing instead of 80% performance. - Thruster/AetherDrive: gate narrowed from ">= 1f" to a true-zero floor (> 1e-4f, PowerBus's own epsilon); Thrust/Torque are plain Evaluate() reads, so a curved stat already degrades once the full-grant demand is dropped. - Radiator: the gate is deleted outright. PumpedHeat is already a curved Evaluate() read; waste heat is unaffected, so a starved radiator now falls behind instead of refusing to pump, and zero supply already zeroes PumpedHeat via the curve with no special case needed. - ConstantWeapon: the weapon no longer safes itself off (_firing = false) on a partial grant -- only true zero still stops it. Damage already degrades via base.Execute's own Evaluate() read. - EnergyDraw: has no performance stat of its own -- its Execute return value IS the effect (gates its BehaviorGroup). Narrowed the same way: a partial grant still passes, only true zero closes the gate. InputCapacitor and the three instant consumers (InstantWeapon, Sensor, Shield) are untouched: all-or-nothing on a partial charge still holds. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
173 lines
No EOL
7.3 KiB
C#
173 lines
No EOL
7.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using GameCult.Caching;
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using MessagePack;
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using Newtonsoft.Json;
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using CultMath;
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using static CultMath.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), RuntimeInspectable]
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public class AetherDriveData : BehaviorData
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{
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[Inspectable, JsonProperty("diameters"), Key(1)]
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public float3 RotorDiameter;
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[Inspectable, JsonProperty("masses"), Key(2)]
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public float3 RotorMass;
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[Inspectable, JsonProperty("rpm"), Key(3), RuntimeInspectable]
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public PerformanceStat MaximumRpm;
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[Inspectable, JsonProperty("couplingLambdas"), Key(4)]
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public float3 CouplingLambda;
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[Inspectable, JsonProperty("lambdaMultiplier"), Key(5)]
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public PerformanceStat LambdaMultiplier;
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[Inspectable, JsonProperty("couplingEfficiency"), Key(6), RuntimeInspectable]
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public PerformanceStat CouplingEfficiency;
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[Inspectable, JsonProperty("torque"), Key(7), RuntimeInspectable]
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public PerformanceStat Torque;
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[Inspectable, JsonProperty("torqueProfile"), Key(8), RuntimeInspectable]
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public BezierCurve TorqueProfile;
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[Inspectable, JsonProperty("draw"), Key(9), RuntimeInspectable]
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public PerformanceStat EnergyDraw;
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[Inspectable, JsonProperty("passiveCoupling"), Key(10), RuntimeInspectable]
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public PerformanceStat PassiveCoupling;
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[Inspectable, JsonProperty("rpmAudio"), Key(11), RuntimeInspectable]
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public uint RpmAudioParameter;
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[Inspectable, JsonProperty("torqueAudio"), Key(12), RuntimeInspectable]
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public uint TorqueRatioAudioParameter;
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[Inspectable, CultInspectorAssetGuid, JsonProperty("particles"), Key(13)]
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public string Particles;
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public override Behavior CreateInstance(EquippedItem item)
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{
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return new AetherDrive(this, item);
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}
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public override Behavior CreateInstance(ConsumableItemEffect item)
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{
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return new AetherDrive(this, item);
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}
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}
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public class AetherDrive : Behavior, IPowerConsumer
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{
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private AetherDriveData _data;
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private float3 _axis;
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public float3 Thrust { get; private set; }
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public float3 Rpm { get; private set; }
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public float MaximumRpm { get; private set; }
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public float2 ThrustDirection { get; private set; }
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public AetherDriveData DriveData => _data;
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public float3 Axis
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{
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get => _axis;
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set => _axis = clamp(value, -1, 1);
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}
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public AetherDrive(AetherDriveData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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}
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public AetherDrive(AetherDriveData data, ConsumableItemEffect item) : base(data, item)
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{
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_data = data;
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}
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// Cut 3 (docs/stats-and-power-cut.md): the request PowerBus needs before Execute runs. Only the rotor
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// spin-up (torque accelerating Rpm toward MaximumRpm) costs power -- spending existing spin into thrust
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// (Execute's decay-to-thrust arithmetic below) is free, same as before. Pure and side-effect-free: it reads
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// Rpm but does not write it, so Execute's own identical arithmetic a few lines later -- which does perform
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// the real decay -- produces the same numbers Rpm actually moves by. Accepts the recompute (Q3's ruling).
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public float PowerRequest(float dt)
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{
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var couplingLambda = _data.CouplingLambda * Item.Evaluate(_data.LambdaMultiplier) * max(abs(_axis), Evaluate(_data.PassiveCoupling));
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var rpmAfterDecay = decay(Rpm, couplingLambda, dt);
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var maximumRpm = Evaluate(_data.MaximumRpm);
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var torqueProfile = float3(
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_data.TorqueProfile.Evaluate(rpmAfterDecay.x / maximumRpm),
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_data.TorqueProfile.Evaluate(rpmAfterDecay.y / maximumRpm),
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_data.TorqueProfile.Evaluate(rpmAfterDecay.z / maximumRpm));
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var potentialTorque = Evaluate(_data.Torque) * torqueProfile;
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var potentialRpmDelta = potentialTorque / length(_data.RotorMass) * dt;
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var actualRpmDelta = min(maximumRpm - rpmAfterDecay, potentialRpmDelta);
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var torqueRatio = actualRpmDelta / potentialRpmDelta;
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var draw = torqueRatio * Evaluate(_data.EnergyDraw) / 3;
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return (draw.x + draw.y + draw.z) * dt;
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}
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// Cut 5 (docs/stats-and-power-cut.md §1.3, PowerTiers.cs): Medium -- mobility, same as Thruster.
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public int DefaultPowerTier => PowerTiers.Medium;
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public override bool Execute(float dt)
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{
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var rotorSpeed = Rpm * _data.RotorDiameter / 100;
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var forward = normalize(Entity.Direction);
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var right = forward.Rotate(ItemRotation.Clockwise);
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var speed = float2(dot(Entity.Velocity, forward), dot(Entity.Velocity, right));
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var couplingEfficiency = Evaluate(_data.CouplingEfficiency);
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var efficiency = float3(saturate(1 - speed / max(rotorSpeed.xy, 1) * sign(_axis.xy)) * couplingEfficiency, 1);
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Thrust = (Rpm - decay(Rpm, _data.CouplingLambda, dt)) * _data.RotorMass * efficiency;
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var couplingLambda = _data.CouplingLambda * Item.Evaluate(_data.LambdaMultiplier) * max(abs(_axis), Evaluate(_data.PassiveCoupling));
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var previousRpm = Rpm;
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Rpm = decay(Rpm, couplingLambda, dt);
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var rpmLoss = previousRpm - Rpm;
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var force = rpmLoss * _data.RotorMass * efficiency;
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var heat = rpmLoss * _data.RotorMass * (1 - couplingEfficiency);
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AddHeat((heat.x + heat.y + heat.z)*ItemManager.GameplaySettings.AetherHeatMultiplier);
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ThrustDirection = forward * (_axis.x * force.x / Entity.Mass) + right * (_axis.y * force.y / Entity.Mass);
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Entity.Velocity += ThrustDirection;
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Entity.Direction = mul(Entity.Direction,
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CultMath.float2x2.Rotate(force.z * _axis.z * ItemManager.GameplaySettings.AetherTorqueMultiplier / Entity.Mass));
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if(float.IsNaN(Entity.Velocity.x))
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ItemManager.Log("FUCK FUCK FUCK FUCK");
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MaximumRpm = Evaluate(_data.MaximumRpm);
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var torqueProfile = float3(
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_data.TorqueProfile.Evaluate(Rpm.x / MaximumRpm),
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_data.TorqueProfile.Evaluate(Rpm.y / MaximumRpm),
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_data.TorqueProfile.Evaluate(Rpm.z / MaximumRpm));
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var potentialTorque = Evaluate(_data.Torque) * torqueProfile;
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var potentialRpmDelta = potentialTorque / length(_data.RotorMass) * dt;
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var actualRpmDelta = min(MaximumRpm - Rpm, potentialRpmDelta);
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var torqueRatio = actualRpmDelta / potentialRpmDelta;
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Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(abs(_axis.x), abs(_axis.y)), abs(_axis.z)));
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Item.SetAudioParameter(_data.RpmAudioParameter, (Rpm.x + Rpm.y + Rpm.z) / 3 / MaximumRpm);
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Item.SetAudioParameter(_data.TorqueRatioAudioParameter, max(max(torqueRatio.x, torqueRatio.y), torqueRatio.z));
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// Cut 7 (docs/stats-and-power-target.md): actualRpmDelta already derives from Evaluate(_data.Torque)
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// above, so a Torque stat carrying a PowerSupply term already shrinks the rotor's spin-up under a
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// partial grant -- this no longer demands a full one, only that supply has not been cut to true zero.
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if (Item.PowerSupply > 1e-4f)
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{
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Rpm += actualRpmDelta;
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return true;
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}
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return false;
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}
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} |