#3 landed the same --top-speed fix this branch already carried; both
conflicting files keep this branch's version (same behavior, stronger test).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A hull no maker offers is drawn by no generator, so fly now falls back to a catalog
Loadout of the named ship hull (Loadouts.Materialize with the game's chooser). The
authoring doc claimed a product-less package is console-only; it is unreachable
unless a Loadout fits it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
e0c1daa4e made thrust a tenth of authored by default (GameplaySettings.ThrustScale = .1), which broke twelve tests that pin what a thruster, a hull or a brain does (Brownout, ConditionRatio, Longinus top speed, the evasion, approach and envelope tests, SimRateEquivalence). Their fixtures now state ThrustScale 1: they pin mechanics, and a retune of the global knob does not move them.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Written by ship-authoring starter --like Djinni, priced, with an unoffered Aeronautics Unlimited product (so the census counts it sold and no faction fields a box). Tests: it composes into the catalog, its mounts take catalog gear, and the fitted ship moves under thrust. Drop the directory to remove it; replace the model through Blender and Package to make it a real hull.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Writes <mods>/<id>/ship.cc and ship.glb: a shipped hull's stats, a 4x6 grid with two drives, a radiator, two energy guns and the internal modules, and a boxed model carrying every anchor. The package is read back through ShipModCatalog.ReadPackage, so the GLB's node ids and mesh roles are judged by the reader the game boots with. Refuses to overwrite a package.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
validate refuses a ship hull with no top speed, and stats --top-speed refused a hull with none, so a package made without --like could not be made valid by any command (follow-up package-hull-top-speed). The flag now adds exactly one VelocityLimit and edits it on a later run; two stay refused.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>