The previous commit's ContactTests did not build a Mid hull, so ten tests failed on the missing hull (full run at
806641ae: 1481 passed, 10 failed). The commit builds; those ten tests are red until this one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ruling ship-bounce-restitution-setting: j = -(1+e)(v_rel.n)/(1/m1+1/m2), applied only while closing. The old
exchange formula (PostCollisionVelocity) is deleted. ContactTests now pin momentum, frame shift, restitution,
no impulse while separating, slow closing, tangent of both bodies, inactive hulls, the contact point radius
and the three-body pile. Not yet built or run; verification follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With equal masses the first exchange stops the visitor and a second contact with the docked hull cannot show.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A docked hull shares its carrier's velocity, so the pair alone never closes; a visitor does expose a second contact.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pair moved 0.1 each before the contact step and so closed inside the 14.14 bound; start them 15 apart.
Builds; the first commit's only red test was this one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Contacts.Step exchanges normal velocity between touching hull discs (PostCollisionVelocity moved verbatim
from ShieldManager) and publishes Zone.Contacted; ShieldManager presents it; HullCollider.OnCollisionEnter
and ShieldManager's ship-on-ship branch are deleted. Not yet built or tested (verification follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ZoneRenderer loads and subscribes Zone.Clouds like mines and destroys a bank on removal; VapourCloudInstance
places a Fog Patch brush at DrawAhead.Position(cloud.Body, Lead) and thins its _Depth with OpacityAt. The prefab
and scene wiring follow in the next commit; this one compiles but CloudPrefab is unassigned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Restores the Identified item-end pass and its tests (AnIdentifiedObserverSeesGearDestroyed, the flashing-gun tick case,
the Identified part of SenseAllocatesNothingOnceWarm) that 49ace47f held for this batch, and extends
AnActIsRevealedOnItsOwnTickWhateverTheListOrder to a moving subject (two velocities, both observer orders).
Builds: all commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GenerationOffersExactlyTheSoldGearSomeHullCanFit compares against LoadoutGenerator.SoldHulls; GearNoHullCanFitIsOfferedOnlyOnceAHullTakesIt
gives its scratch hull a product, since a hull no product sells is no home. The previous commit (2a943370) left both red (found by the
full run); this one is the head. Commit 2a943370 does not pass the full suite.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RecordReveal gates on zone membership and EndReveals is the only way out; the observer's Zone.Entities handler no longer wipes the book and PublishInbox no longer decides membership. Zone records each removal as a one-tick Departure that each observer's Sense judges under the light-act gate; a departed subject's entries are pruned once older than BearingMemory. Unverified build at this commit (first test run follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 1x1 Ballistic side mount tripped IsFilledByAgreesWithACellOracle (Shape.FitsWithin never places a
design whose only cell is not its origin, so Takes and the oracle disagree on a 1x1 hardpoint); the
side mounts are 2x2 now, which needs two columns of margin on each side, so every Longinus cell and
hardpoint moves right by two. The two catalog-wide tests that listed every hull now list sold hulls.
This commit does not pass the suite: GameData/Aetheria.cc still holds the previous hull until the
next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb smoke-hull [apply] adds a product-less Longinus copy with a 2x2 Energy and a 2x2 Ballistic
hardpoint past the bow and a 1x1 side mount on each flank. Weapon Feel (seed 107) stages it with
ChargeBlast SG, Autocannon and FastBlast+-; Arcs flies it with a mount on each flank and a Port and
Starboard hull. This commit does not build a passing suite: the scenarios name the hull and
GameData/Aetheria.cc does not hold it until the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- RevealsOf returns the book and nothing the subject's gear or Durability says (ruling contact-reads-book-aim-reads-live); FireControl.IsRevealed stays the live aiming read.
- PublishInbox records a paint's reveal only for an emitter still in the zone.
- Sense moves from Entity.Update to a Zone.Update phase after all entities have updated, so reveals do not depend on list order.
- ChunkInfo calls PassiveInfo(position, brightness) in the original multiplication order (PassiveInfoPerSignature becomes PassiveInfo with the signature argument).
- Tests: unseen destruction, ghost paint, Search paint reveal, no self-sense, quiet tracked ship levels, list-order independence.
Not built or run locally; verified on Yggdrasil after the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Crossing (seed 112, demo cast): the Arcs Longinus fit with plight and FastBlast+- under the Fire Control Array, a piloted
hostile Djinni crossing the bow inside 400 m, an unpiloted neutral one at 80% of plight's Range. Djinni Shakedown gains
bare Longinus targets Ahead (inside the generated Djinni's ballistic mount arc) and Abeam (outside it). CrossingConditions
and DjinniShakedownTargets read what each arena staged. Not yet verified on a full-suite run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ScenarioStage.Cargo resolves one name across equippable and consumable
designs; a consumable is built from its first available product in key
order. Pursuit (seed 111, demo cast) lists last in Scenarios.Tests.
All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The idle _reached.Clear() at the end of Execute is deleted: Ping() is the one per-ping reset
(ASecondPingCrossesTheSameShipAgain). A sweeping tick drops reached subjects that left the zone,
and a ping ends when its pinger is in another zone than it began in. New tests: the ending step's
band, every return credited, an inactive ally posted none, Deactivate clearing the inbox, a ping
ending on a zone change, and a leave-and-return subject crossed again.
Not yet verified: no verify job has run on this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opacity falls linearly over the cloud's lifetime and the receive leg takes a square root, so a thousand-second cloud turned an opaque leg's 3e-4 into a .004 credit. The finished ping's radius is 300 within float rounding, not above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The cloud fades linearly over its lifetime, so an opaque cloud's two legs read 3e-5 a few ticks in. The zero cases compare within a tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Eight new tests (moving subjects, list order, stopped illuminator, bistatic oval, cloud legs, drift behind the
front, late arrival, BeamWidth key 12 and its JSON name) and the ally credit of AnAllyHearsTheReturnSilently
restated as bistatic (.21213). This commit builds; the moving-subject, list-order, stopped-illuminator, oval, cloud
and ally-echo tests are expected to fail against the Sensor of c1d5487b, which the next commit replaces.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.
Unverified at this commit (first build still to run).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Findings decay-channel-baseline-vacuous (expected DrivePlume, Emission, LaunchFlash per source, not a post-tick
baseline), radiator-temperature-factor-unpinned (T^2 x multiplier x emissivity at two temperatures) and
one-writer-castable (the exposed view is not a Dictionary, is the same object each read, refuses writes).
Not built locally; verified on Yggdrasil.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mutant decay-item-from-last-entry survived dc244686: the gun was the last-inserted entry, so
Values.Last().Item was its own, and every other entry was rewritten by its Execute after the
decay loop. The fixture now stops the drive and pings once, so the gun, the drive and the ping
are touched by decay alone and their three items differ. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>