Their specs were withdrawn under map-only-what-runs once their deferred
findings moved to follow-ups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The previous commit's ContactTests did not build a Mid hull, so ten tests failed on the missing hull (full run at
806641ae: 1481 passed, 10 failed). The commit builds; those ten tests are red until this one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ruling ship-bounce-restitution-setting: j = -(1+e)(v_rel.n)/(1/m1+1/m2), applied only while closing. The old
exchange formula (PostCollisionVelocity) is deleted. ContactTests now pin momentum, frame shift, restitution,
no impulse while separating, slow closing, tangent of both bodies, inactive hulls, the contact point radius
and the three-body pile. Not yet built or run; verification follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Findings of verdict cut-ships-addon-guards.s1: guard-not-import (the version now comes from the checkout the imported
cultcache_py lives in, one owner, no pyproject-beside-a-path), prefix-compare-survives (0.3.0.1, 0.3.0rc1, 0.3.00
refused), cap-boundary-unpinned and group-restore-unpinned (smoke_package texture_boundary_cases: at the cap, one over,
height-long, non-square rounding, file/packed/node-group images, failed export restores). A copy whose scale raises is
removed. All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With equal masses the first exchange stops the visitor and a second contact with the docked hull cannot show.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A docked hull shares its carrier's velocity, so the pair alone never closes; a visitor does expose a second contact.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pair moved 0.1 each before the contact step and so closed inside the 14.14 bound; start them 15 apart.
Builds; the first commit's only red test was this one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Imagination imagination-aeth-refresh-visibility, session self-2026-10-11-ag2. The model page
amendments are stated in this section; folding them into the Visibility rework rows is owed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Contacts.Step exchanges normal velocity between touching hull discs (PostCollisionVelocity moved verbatim
from ShieldManager) and publishes Zone.Contacted; ShieldManager presents it; HullCollider.OnCollisionEnter
and ShieldManager's ship-on-ship branch are deleted. Not yet built or tested (verification follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The untested-cultcache test now refuses 0.4.0, 0.3.1 and 0.3 as well as 9.9.9 (a major-only comparison survived).
smoke_package's hull map is 4096x1000, so the scaled size (2048x500, 512x125) is not what a clamp of both sides or of
the other axis would give. Builds: yes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Passes 7 and 8 run mirror_matrix on ships whose grids are 14 (even) and 15 (odd) wide; the expected twin cells are
grid_w - a - w computed in the matrix itself. Pass 6 (5 wide) now runs through the same matrix_pass function. This is
the commit that adds the cases for follow-up mirror-wide-grid-test. Builds: yes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
_export_glb points each Image Texture node of the exported objects' materials whose image is longer than the Max texture
preference (default 2048) at a scaled copy (longest side at the cap, aspect kept) and restores the originals and removes
the copies in its finally block, so the .blend's images are never modified. smoke_package.py reads the GLB's PNG
headers: a 4096x1024 map exports at 2048x512 and at 512x128 under a 512 cap, a 256x256 map exports as it is, the .blend
images keep their size and no copy is left in bpy.data.images. Builds: yes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
_libraries reads [project].version from the pyproject.toml beside the cultcache-py source before importing it and raises
ValueError naming the version found and the packages path when it differs from TESTED_CULTCACHE_PY (0.3.0) or the file is
missing. Builds: yes. test_refuses_a_file_with_no_record fails as before (cultcache-py unpack error on a 0-byte file).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The committed font is not rebuilt yet, so test_fe0f_twins.py's first test is red against it; the font lands next. Builds nothing in Unity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
OpacityAt is already saturated to 0..1 by the sim, so a 0.3 vent reads thinner than a full
cloud and nothing above full draws thinner. Builds (Unity compile run after).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Keycaps and the other body-font-based sequences now collapse: 25 failures become 13. The 13 FE0F+ZWJ sequences still show three pieces. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every prefab and scene was re-serialized by Unity 6, so each file also carries the editor's own migrations (m_RootOrder, m_ConstrainProportionsScale, m_enableWordWrapping to m_TextWrappingMode, name quoting). Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
hull_grid.mirror_position gives the twin Position as grid_w - a - w, so an even-width footprint mirrors to its true
reflection and the cell lookup's tie rule no longer decides a mirror; the twin's object stands in the cell that Position
puts it in, so Package derives the same Position back. test_hull_grid pins the reflection on odd and even grids and
rows of 4 or more cells; smoke_mounts runs footprint widths 1 to 4 at every cell of an even and an odd grid, the
boundary tie, the armour and arc copy, the muzzle's local X, the centre-line threshold, the grid edge and the parent
check, and keeps a mirrored pair of two-cell footprints through Package and the validator. Every commit builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds tools/emoji/emoji-sequences.txt (2760 fully-qualified multi-code-point sequences from the pinned emoji-test.txt), written by fetch_emoji_font.py and recorded in the lock. Not compiled yet (first Unity pass follows); the asset changes land in a later commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
smoke_package's hand-tagged ship has a weapon-mount object, no Ship Root and no loaded
buffer; the first mounts commit refused it. A ship with no frame has no grid to derive
from, so Package leaves its rows alone as before. A framed ship with a mount and an
unloaded buffer is refused with 'Load Layout first'. All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces "The missile's stats" paragraph and appends the refresh's premise
check, body facts, rationale and downstream notes (Imagination
imagination-aeth-refresh-missile-stats, session self-2026-10-11-ag2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Wired through the Editor in batchmode (component, root pose reset, field assignment); the scene diff is the one
CloudPrefab line, the Editor's unrelated field churn reverted. Builds (Unity compile 0 error CS).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
hull_grid gains mounted_position, facing_yaw, mirror_rotation and mirror_footprint. The
mount helpers edit the layout buffer and create a tagged weapon-mount object with its row
as a pair; Package derives each mounted row's Position from its object and each mount's yaw
from its row's Rotation, then saves the buffer through _save_layout. The panel gets a
Mounts box and greys a mounted row's x and y. smoke_mounts.py pins the gunboat flank,
derive and remove paths. All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Imagination imagination-aeth-refresh-package-product, session self-2026-10-11-ag2:
ShipAuthoringStore registers no product type, the product writer, sequencing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ZoneRenderer loads and subscribes Zone.Clouds like mines and destroys a bank on removal; VapourCloudInstance
places a Fog Patch brush at DrawAhead.Position(cloud.Body, Lead) and thins its _Depth with OpacityAt. The prefab
and scene wiring follow in the next commit; this one compiles but CloudPrefab is unassigned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Restores the Identified item-end pass and its tests (AnIdentifiedObserverSeesGearDestroyed, the flashing-gun tick case,
the Identified part of SenseAllocatesNothingOnceWarm) that 49ace47f held for this batch, and extends
AnActIsRevealedOnItsOwnTickWhateverTheListOrder to a moving subject (two velocities, both observer orders).
Builds: all commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GenerationOffersExactlyTheSoldGearSomeHullCanFit compares against LoadoutGenerator.SoldHulls; GearNoHullCanFitIsOfferedOnlyOnceAHullTakesIt
gives its scratch hull a product, since a hull no product sells is no home. The previous commit (2a943370) left both red (found by the
full run); this one is the head. Commit 2a943370 does not pass the full suite.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>