Reinier Vens
1f90d3639a
Asteroids & Refactoring
...
We have proper belts that hug the Grid, reactive properties for planet instance data, and more!
2020-12-01 00:16:11 +00:00
Reinier Vens
a981a46170
Asteroid Belts
...
Sector renderer is now also rendering asteroid belts. All gravity calculations have been moved out of monobehaviors.
2020-11-29 22:50:12 +00:00
Reinier Vens
d12d7c5c45
Initial ARPG Port
...
ARPG scene assets from old project are now correctly visualizing sectors generated by ZoneGenerator and updated by GameContext
2020-11-27 22:47:33 +00:00
hyperion51
75eb534983
Added Console
...
Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00
hyperion51
01a956eef6
MSAGL Support
...
Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d5f2e3734a
TECH TREES WHOO
...
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
fd92c80876
Blueprints & Resources
...
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
b0556d3900
Asteroids
...
Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1
Local Zone Generation
...
Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
Thewildcard-pt
d1d8962330
Small UI Changes
...
Continuing work
2020-03-29 10:14:25 +01:00
hyperion51
0361185e5d
Shader Update
...
Zone and Background shaders are now just a little bit fancier
2020-03-25 11:58:05 +00:00
Thewildcard-pt
d1dd9ad3cd
Fixed Start menu
...
Retouched the starting menu with proper layout usage
2020-03-25 08:02:13 +00:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
...
Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4
Unity.Mathematics Converters and Galaxy Upload
2020-03-24 00:02:23 +00:00
Thewildcard-pt
1df670351b
Menu Prototype
...
Added a Main Menu,and some in game prototype ui.
2020-03-23 14:36:59 +00:00
hyperion51
0b46d5ee39
Database Support
...
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
ae98448942
Porting Galaxy Editor
...
Ported the galaxy editor code from the old Aetheria
2020-03-11 15:18:36 +00:00
hyperion51
83c6246aa8
Zone Rendering Test Scene
...
Saved changes to zone renderer test scene
2020-03-09 01:34:16 +00:00
hyperion51
e3f5e2f744
Merge branch 'master' of https://github.com/hyperion51/Aetheria-Economy
2020-03-09 01:29:00 +00:00
hyperion51
d64d5ab729
Old Aetheria Code
...
Imported and massively refactored a bunch of code from the old Aetheria project
2020-03-09 01:28:55 +00:00
Bruno Couto
86b86eef32
Shitty uniform Poisson Disk Sampling
...
This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
2020-02-28 12:42:00 +00:00
hyperion51
c58ba0b1da
Copy Aetheria Code
...
Added a bunch of code from the old Aetheria project
2020-02-27 18:51:07 +00:00