This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
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<Project>{29B684F0-E616-CD9C-EFF8-10A39DB37A52}</Project>
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<Name>Assembly-CSharp</Name>
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<Project>{A62B36C2-E9DE-B992-0779-F5FCF5968986}</Project>
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<Name>Economy.Shared.Unity</Name>
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<Project>{8646472B-6F4E-DCCA-A987-99E48366FF7F}</Project>
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<Name>MagicOnion</Name>
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<Project>{B83AC090-25E2-7BA3-4612-A18BBB80B3E6}</Project>
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<Name>MagicOnion.Unity</Name>
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<Project>{7A90811F-E771-FAB4-C8B5-EA6DF36C4D19}</Project>
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<Name>MagicOnion.Abstractions</Name>
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<Project>{21EF11C5-27DC-3D88-B027-9A4B6F36BAE4}</Project>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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