BirgitteSilverbow
4a369a1266
An outline, flawed but structural
2021-10-28 16:56:35 -04:00
BirgitteSilverbow
63b82d6522
Updated outline, still unfinished
2021-10-19 22:42:26 -04:00
BirgitteSilverbow
ce8b78eea0
outline for demo in inky, unfinished
2021-10-15 22:33:27 -04:00
Reinier Vens
983c51b4ac
Hotfix
2021-05-29 13:59:09 +01:00
BirgitteSilverbow
5c8c02b57d
Add files via upload
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Unfinished location file
2021-05-22 15:09:08 -04:00
Reinier Vens
b0673c82fc
Multi-Location Quest Injection
2021-05-16 05:24:51 +01:00
Reinier Vens
68ab14dc42
Action Bar Persistence
2021-04-30 14:24:01 +01:00
BirgitteSilverbow
88f4bb4afb
Full Location with quests
2021-04-30 05:23:41 -04:00
Reinier Vens
ecd52b20c8
UI Improvements
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Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00
BirgitteSilverbow
62142398f9
test locations and quest file
2021-04-26 21:20:56 -04:00
BirgitteSilverbow
9e3e0c2901
The actual TerminusMQStart file
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Main Quest start point/obligatory exposition
2021-04-24 03:57:50 -04:00
BirgitteSilverbow
fc06ea2f96
Quest script for Terminus
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Main questline, location one.
The player meets Nibu and obligatory exposition.
2021-04-24 03:00:56 -04:00
Reinier Vens
4489b18452
Action Bar (WIP)
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Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00
BirgitteSilverbow
f0ac1f57cf
Add files via upload
...
Hero or Zero quest
Faction: Lucent
2021-04-11 16:08:40 -04:00
Reinier Vens
b0b2717294
Ink Sample
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Added narrative folder in GameData + ink sample
Fixed global input while text field is selected
2021-04-11 16:11:06 +01:00