Commit graph

383 commits

Author SHA1 Message Date
Meta Vens
edd3c0467c Contain legacy catalog readbacks 2026-06-13 05:42:50 +01:00
Meta Vens
83ef113937 Delete legacy saved game DTOs 2026-06-13 05:39:06 +01:00
Meta Vens
aa5addf040 Delete legacy CultCache editor writers 2026-06-13 05:33:34 +01:00
Meta Vens
5ddce3d2f6 Remove generated keyboard layout cache 2026-06-13 05:28:34 +01:00
Meta Vens
b539b9b6e8 Disable legacy local save authority 2026-06-13 05:21:22 +01:00
Meta Vens
51dee5d5f3 Purge LiteNet client transport 2026-06-13 05:10:33 +01:00
Meta Vens
b0d2aa1156 Purge Newtonsoft state annotations 2026-06-13 04:56:50 +01:00
Meta Vens
639e701d63 Purge Rethink backing stores 2026-06-13 04:30:24 +01:00
Meta Vens
74007281f7 Add typed Verse save documents 2026-06-13 04:00:10 +01:00
Meta Vens
0a4f1530fb Move economy server to Aetheria state spine 2026-06-13 01:59:17 +01:00
Meta Vens
89e91ff4d7 Start typed state rebuild 2026-06-13 00:38:48 +01:00
Meta Vens
ab2c294464 Map Aetheria Perfect Machine migration 2026-06-12 19:32:49 +01:00
Meta Vens
f2b73f2b36 Record CultMesh migration intent 2026-06-12 18:33:21 +01:00
Meta Vens
5369d72a17 Add Aetheria repo persona state 2026-06-12 17:49:44 +01:00
Meta Vens
412c40ccae Merge Epiphany Unity editor bridge 2026-06-12 17:31:34 +01:00
Meta Vens
2000eb5c91 Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Reinier Vens
55b55beb46 Sector Map Entity Count Bugfix + Updated Readme
Quick fix to accurately display entity counts for visited sectors
Updated readme to rewrite the introduction and move the Discord link closer to the top
2025-07-19 05:42:57 +01:00
Reinier Vens
e4c41d1e27 Lore Vault Elysium Species
Organized the Post-Elysium worldbuilding documents into a folder structure
Added a document describing our first alien civilization, the Ratfolk
2025-07-19 01:42:44 +01:00
Reinier Vens
6b0860b178 Bugfixes & Reactive Refactor
Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
Reinier Vens
7561c09edc Unity 6 Upgrade + Solid Gravity Surface
Upgraded Unity version to 6000.1.10f1
Rewrote gravity surface shader to use shader environment vars for placement + various compatibility fixes
2025-07-10 21:05:54 +01:00
Reinier Vens
4584211fd8 Pre-Upgrade
Committing latest minor changes in anticipation of upgrading to Unity 6
2025-07-10 15:07:15 +01:00
Reinier Vens
f0ac783fdc Framgång 2025-03-20 13:43:43 +00:00
Reinier Vens
2fd957a309 Updated Bloom 2025-03-16 05:42:21 +00:00
Reinier Vens
d83f97a4f5 Lore Update 2025-03-15 23:54:16 +00:00
Reinier Vens
493af64b44 Worldbuilding Vault
Created an Obsidian vault with a structure and cross-linked wiki containing all the info currently included
2025-03-03 11:55:49 +00:00
Reinier Vens
c6ffcad3f1 Shields
Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
69aca09f63 Boundless
Removed hard zone boundaries
Fixed stuff that broke because of hard zone boundary assumption (stardust placement, vertical fog)
Added a skybox!
Removed density-based albedo boost (_TintExponent) to improve perceptual uniformity at different step sizes, reconfigured shader to achieve / surpass previous looks and performance
Cell Brush has a material editor now to enable variant selection
Enabled Caching Shader Preprocessor
Moved raymarching loop into CloudShader
Get environment settings from game manager to enable configuration / variation
Introduced slope-based nebulae damping and volumetric flow
Hid optional volumetric features behind preprocessor branches
Created shader variants selected by global keywords for all shaders depending on volumetrics
Environment settings used to configure shader variant selection
Moved dynamic lighting settings to own subclass
Dynamically adjust gravity map isoline contour depth range according to zone contents
2022-07-21 21:40:44 +01:00
Reinier Vens
be5e7618d6 Performance Optimization
Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
Reinier Vens
2e0af36eef Update .gitignore
Ignore personal save file
2022-07-18 08:47:54 +01:00
Reinier Vens
b93d2d213b Graphics Settings + Disabling Minimap Asteroids
Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
bbf1d53d1c Upgrade to Unity 2021.3.6f1 LTS
Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
5ed549f196 Update Settings.asset
y u do dis unity
2022-07-17 21:53:37 +01:00
Reinier Vens
ae79a152e9 Tweak Stardust Placement
Quick commit before I break everything by upgrading Unity
Modified vertical placement code for stardust particles
2022-07-17 21:51:51 +01:00
Reinier Vens
c3329cecc4 Unified Volumetric Flow
Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
2022-07-17 05:27:50 +01:00
Reinier Vens
424010584c Bring Back Scene View Nebulae
Previous commit broke scene view raymarching, now it's back
2022-07-16 23:14:25 +01:00
Reinier Vens
07bddc0a6a Nebula Lighting Everywhere + Perspective Distortion Fix
Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
bba4f720ce Nebula-based Lighting
Main shader used for dynamic objects like the ships now gets its ambient color from the fog lighting texture
2022-07-14 05:21:16 +01:00
Reinier Vens
3f9b11f5b9 Whoops I Killed The Stars
Main menu stardust script was configured incorrectly for new fading code
2022-07-13 06:39:11 +01:00
Reinier Vens
fb03530dd3 Update Project Settings
Missed some files that were modified
2022-07-13 06:12:35 +01:00
Reinier Vens
5ceb23f5f9 Fix Dithered Particle Shader
Dithered Particles were completely busted for some reason, replaced with new shader that works properly
Fade out stardust at arena limits
2022-07-13 06:10:54 +01:00
Reinier Vens
d61d2f19ed Raymarching Cleanup
Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
2022-07-13 04:15:20 +01:00
Reinier Vens
e585a8c3b1 Sky Glow + More Nebula Tweaking 2022-07-13 01:53:59 +01:00
Reinier Vens
7210d298af More Nebula Fuckery
Performance optimization for nebula raymarching
Fixed zone generator crashing due to lack of station and turret hull data (where'd they go?!)
2022-07-12 14:22:23 +01:00
Reinier Vens
cda321ba4a New Clouds In Game Scene
Implemented new raymarching shader in game scene
2022-07-11 08:14:00 +01:00
Reinier Vens
f15accda56 Update Volumetric.cginc
Removed some deleted code for alternate fractal noise type
2022-07-10 02:55:53 +01:00
Reinier Vens
b08423b936 NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
Added new clouds shader with improved raymarching loop
Currently only being used in main menu (rest is coming right up!)
Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
2022-07-10 02:53:09 +01:00
BirgitteSilverbow
4a369a1266
An outline, flawed but structural 2021-10-28 16:56:35 -04:00
Reinier Vens
ce1a0a4654 It Runs 2021-10-27 02:58:22 +01:00
BirgitteSilverbow
63b82d6522
Updated outline, still unfinished 2021-10-19 22:42:26 -04:00