Commit graph Aetheria/Assets/Scripts
Author SHA1 Message Date
hyperion51
fc94531566 Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00
hyperion51
c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
ab8aa5fb9a Control Modules & Job System
Agent behaviors are no longer hard coded but instead created by equippable control modules
Game Context has a job system which assigns appropriate tasks to drone control modules
2020-05-07 03:53:54 +01:00
hyperion51
6aeb2ae280 Entity Persistence Refactoring
Entities refactored to enable robust persistence
Entities detect stale data references and reload behaviors
2020-05-06 04:56:36 +01:00
hyperion51
87acc75b96 Universal Properties Panel
Properties panel is now shared between tabs
2020-05-05 14:11:26 +01:00
hyperion51
4f29bf24d0 Refactored Ghost Entities
Game Context was creating an empty OrbitalEntity for every planet; this was an ugly hack so I refactored it, as well as refactoring some object references to GUIDs as they should be
2020-05-04 00:07:36 +01:00
hyperion51
35fb4381ed Production/Demand Profiles and Blueprint Resource Requirements
Added the ability to associate blueprints and compound commodities with personality attributes
Added the ability to restrict blueprints according to the presence of resources, for resource harvesting infrastructure
Improved the properties panel UI for Sector and Tech tabs
2020-05-03 00:36:47 +01:00
hyperion51
7c30a72c71 Asteroid Belt Upgrade
Asteroids now use custom particle system with collider so they can be clicked, plus they now orbit at varying speeds!
Fixed flags enum inspector; resources were being assigned to wrong body type: gas giants had planet resources, suns had gas giant resources, asteroids had nothing
2020-05-02 01:30:33 +01:00
hyperion51
ba681abeb6 Zone Properties Panel
You can now click on a zone to view what resources are present
2020-05-01 00:09:09 +01:00
hyperion51
8986575c59 Factory Changes
Factory now has the ability to persist its state
Added exponents to control speed/quality tradeoff and quality randomness
2020-04-30 02:54:31 +01:00
hyperion51
967b146d87 Fixed Resources
Zone generator was attempting to distribute all simple commodities, now it only distributes those with map layers
Blueprints can now also produce simple commodities
2020-04-30 00:12:41 +01:00
hyperion51
8d1b7bed28 Missing Database Reference Hotfix
Database inspector was crashing when selecting a blueprint with missing ingredients
2020-04-29 23:36:00 +01:00
hyperion51
588d89a5d0 newzone command
Added newzone command and updated readme
2020-04-29 11:27:55 +01:00
hyperion51
e9b32dec0b Console Fix
Console now properly trims non alphanumeric characters from arguments before running the command
spawn command is working
2020-04-28 04:21:04 +01:00
hyperion51
cfdacd10cf Updated Readme
Added some info about running an offline copy of the game
2020-04-28 02:07:28 +01:00
hyperion51
75eb534983 Added Console
Debug commands can now be executed using an in-game console
2020-04-28 01:50:50 +01:00
hyperion51
b589a6422c Ship Locomotion & Tech Tree Panel
Ship locomotion now accounts for tangential velocity, slows down properly with terminal phase separated into velocity matching behavior
Tech tree properties panel visualizes parents and children correctly
2020-04-25 00:01:13 +01:00
hyperion51
af88788e4f Local AI Testing & Interactive Tech Tab
Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
43d5ebdd35 Game Context Hotfix 2020-04-17 01:38:48 +01:00
hyperion51
d8ff1e2289 Stat Effects and Tech Tree Improvements
Tech tree layout is now correct thanks to MSAGL
Blueprint stat effects can now target item stats
Durability is now a PerformanceStat
2020-04-16 03:08:18 +01:00
hyperion51
6ca699be26 Live Tree Gen
Added client-server communication to sync client techs with DB techs and visualize the tree of actual techs
2020-04-14 07:03:34 +01:00
hyperion51
dabfc62481 Fix Blueprint Class
Blueprint dependencies was a dict, should be a list
2020-04-14 05:32:00 +01:00
hyperion51
b606d26837 Database Tools Update
Added validation for Database Links
Added Database List Scroll View
2020-04-14 04:08:33 +01:00
hyperion51
d8c201d49a DB Clone Button
Added button to clone DB entries
2020-04-14 03:27:59 +01:00
hyperion51
d5cd335995 Unity Editor DB Keepalive
Fixed the exception caused by the TCP socket for the database timing out due to Azure
Added ability to remove stat effects from blueprints
2020-04-14 02:51:37 +01:00
hyperion51
dd6aeb158d Updated DB Tools
List view now sorts named entries by name
BlueprintData Difficulty renamed to ProductionTime
2020-04-14 01:20:20 +01:00
hyperion51
01a956eef6 MSAGL Support
Added new tech tree layout implementation using Microsoft Automatic Graph Layouts
Added some functionality to the database editor tools
2020-04-14 00:42:04 +01:00
hyperion51
d1492eb04c Tech Tree Improvements 2020-04-12 11:05:36 +01:00
hyperion51
d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
7cd24147ae Behavior Refactoring
Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
2020-04-09 10:33:16 +01:00
hyperion51
fd92c80876 Blueprints & Resources
Added the ability to associate simple commodities with resource maps
Added resource placement to zone generator
Added crafting blueprints and stat addressing system
Refactored Thrusters and Shields into Behaviors
Fixed server losing database connection
Updated icons
2020-04-09 07:48:45 +01:00
hyperion51
bd824cc2e6 Minor Hotfix 2020-03-31 14:51:23 +01:00
hyperion51
4b8a300c0a Better Zones Client/Server 2020-03-31 13:44:18 +01:00
hyperion51
b0556d3900 Asteroids
Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
776e08a1d1 Local Zone Generation
Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
hyperion51
f756c5fe6a Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
hyperion51
2236ecd129 Important Readme Update 2020-03-28 18:36:12 +00:00
hyperion51
1898fffe76 FUCK YEAH GALAXIES 2020-03-28 05:18:57 +00:00
hyperion51
cddeaf38a9 Galaxy Viewing 2020-03-28 03:43:07 +00:00
hyperion51
5617053f83 Fixed Network Deserialization 2020-03-27 17:58:37 +00:00
hyperion51
0bbe56f4a1 Server Update
Changed some LiteNetLib settings, hopefully this allows the client to actually connect
2020-03-27 17:26:26 +00:00
hyperion51
1a1b72105e Fix empty cache get
Fixed exception in DatabaseCache when attempting to get entry types which haven't been added
2020-03-27 16:46:46 +00:00
hyperion51
f8a6582154 Server Initialization and Serverside Galaxy/Zone Delivery
Made the master server connect to the database and now it's listening for and responding correctly to GalaxyRequestMessages and ZoneRequestMessages, generating the zone contents if they do not yet exist.
2020-03-27 01:53:03 +00:00
hyperion51
95947355c2 Title Screen
Polished UI for the title screen
Added login, registration and session management to CultClient
Connected title screen to CultClient login and registration
2020-03-26 02:49:09 +00:00
hyperion51
6dd43fc193 Zone View Mousedrag & Background Parallax 2020-03-25 03:15:00 +00:00
hyperion51
4221f304f1 Fancy Background Shader 2020-03-25 02:22:44 +00:00
hyperion51
65a85c641b Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00
hyperion51
e96146b7bb Out with MagicOnion, in with LiteNetLib
Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4 Unity.Mathematics Converters and Galaxy Upload 2020-03-24 00:02:23 +00:00
Thewildcard-pt
1df670351b Menu Prototype
Added a Main Menu,and some in game prototype ui.
2020-03-23 14:36:59 +00:00