Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
Fixed towing system
Tweaked Nebula Flow (a lot)
Extracted environment appearance settings into ZoneEnvironment data structure
Stardust particles now follow global flow field
Added more aesthetic trails to "slime" effect
Created prefabs for planet and asteroid stations
Added model for adrasteia ship
Integrated audio changes from Defirm
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
Modified zone generator to create multiple fixed points with areas of influence tangent to each other and the zone boundary
Added weapon range icons
Modified gravity potential shader to fade out at maximum depth
Modified fade texture to have those cool circuit trace designs
Added visible hostile indicator which fills to indicate player is being detected and flashes when detected
Resource placement now uses a more straightforward power distribution formula with fixed minimum and maximum and a single value to control curvature
Sector mass and radius now also follow power distribution