Commit graph Aetheria/Asset Sources
Author SHA1 Message Date
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
bbf1d53d1c Upgrade to Unity 2021.3.6f1 LTS
Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
ce1a0a4654 It Runs 2021-10-27 02:58:22 +01:00
Reinier Vens
00f752edf7 Unified Volumetric Flow
Fixed towing system
Tweaked Nebula Flow (a lot)
Extracted environment appearance settings into ZoneEnvironment data structure
Stardust particles now follow global flow field
2021-06-18 12:32:03 +01:00
Reinier Vens
a6868ff304 Volumetric Redux
Fancied up the volumetrics
2021-05-30 05:54:28 +01:00
Reinier Vens
983c51b4ac Hotfix 2021-05-29 13:59:09 +01:00
Reinier Vens
e3e9664a98 Microfauna Redux
Added more aesthetic trails to "slime" effect
Created prefabs for planet and asteroid stations
Added model for adrasteia ship
Integrated audio changes from Defirm
2021-05-25 22:01:59 +01:00
Reinier Vens
2f98904614 Hostility Fix + Story Work
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Reinier Vens
40c244190b Mouse Bindings + Action Bar
Implemented mouse bindings for input screen
Implemented action bar bindings for input screen
2021-05-06 18:43:23 +01:00
Reinier Vens
296a7f2958 Input Screen Refactoring
Cleaned up the code for the input screen and refactored to prepare for mouse binding
Consolidated wormhole and dock keys into one "Interact" key
2021-05-06 02:34:19 +01:00
Reinier Vens
e295b1a1ab Shield UI Tweak
Greyed out and swapped shield icon when enemy has no shield equipped
2021-04-29 00:21:33 +01:00
Reinier Vens
cb4cb243e4 Freeform Zone Generation
Modified zone generator to create multiple fixed points with areas of influence tangent to each other and the zone boundary
Added weapon range icons
Modified gravity potential shader to fade out at maximum depth
2021-03-08 22:58:37 +00:00
Reinier Vens
1c4aa57d78 Stealth Detection Indicator
Modified fade texture to have those cool circuit trace designs
Added visible hostile indicator which fills to indicate player is being detected and flashes when detected
2021-03-07 23:24:22 +00:00
hyperion51
98371fc453 Corporation Creation Screen
Added UI for creating a corporation; selecting a parent and choosing a name
2020-05-18 01:06:30 +01:00
hyperion51
17673cd264 Improved Resource Placement Formula
Resource placement now uses a more straightforward power distribution formula with fixed minimum and maximum and a single value to control curvature
Sector mass and radius now also follow power distribution
2020-05-14 23:20:19 +01:00