A failing Assert on a collection of Entity prints the whole entity graph and aborted the test host, so two hand
mutants read as a crash rather than a named failing test. Builds (test-only change).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A warning lives one tick, so the end-state read could not see a paint selection wrote; a hand mutant that paints
on SetTarget survived. Builds (test-only change).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Selection is nothing the selected ship can sense: TargetedBy, TargetedByCount, their subscriptions and the music
read of them are deleted. Indicator fills, the target panel, the compass, music and the enemy schematic rows now
read CurrentEntity's ContactOf / RevealsOf / RevealedSubjects (new, the book's keys); the schematic rows are built
by one builder from the book and rebuilt when the revealed set changes. Impact hull effect and projectile hit
effects at another ship's position draw only through ActionGameManager.DrawsAt (the player's own ship or a Tracked
contact). Builds untested in Unity at this commit; tests NothingReadsSelection and RevealedSubjectsListsTheBook.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tests only; production unchanged. Fixture gear SuppressorBright (Factor 3) and SuppressorNegative (Factor -1).
Maps Soul findings clamp-unpinned and rated-boundary-unpinned. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
7e0b950d builds; its reveal test failed on a KeyNotFound for the control gun after later ticks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LaunchSuppressorData (union key 49; key 48 is held by cut loot-2 on eureka/aetheria-release-loot-2)
and LaunchSuppressor: Entity.SetSignature folds each light signature through the equipped
suppressors in equipment order. Only LaunchFlash is scaled, only while the item is Active and at
or below its rated temperature; each pays (removed x HeatPerUnit) through Behavior.AddHeat.
Fixture gear and LaunchSuppressorTests added. Not yet built or run (verify job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The previous push (07854ed5) came from `git pull --rebase`, which linearized the merge and dropped the
adaptation of master's ContactTests and LootTests to the deleted TargetArmorInfoThreshold, so master did not
compile its tests. This commit joins the reveals branch history and sets the tree to the verified merge
(c7edbf0b: Yggdrasil full suite 1624 passed, 0 failed) plus master's two docs-only commits since.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master's feedback tests aimed at a marker the shooter's book never held; the reveals
rule (book holds the item, fitted, not destroyed) refuses that. Same fixture step the
FireControlCut12 tests use (RecordReveal via LaunchFlash).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first form let the Combat-side IsRevealed check be removed unseen,
because TrySelectTargetItem refuses an unrevealed pick anyway. A destroyed gun
left in the raw aim field distinguishes Combat's own choice. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Conflict: ContactRevealTests Locker fixture. Kept the branch's Locker(name, interceptFactor) helper and added master's five munition parts to it (as master's Locker carries them since missile-stats).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The first form let the Combat-side IsRevealed check be removed unseen,
because TrySelectTargetItem refuses an unrevealed pick anyway. A destroyed gun
left in the raw aim field distinguishes Combat's own choice. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three tests failed at 8be15c6a: TheBeamWidthIsKey12OfUnion5 read a 13-slot sensor record (14 now, key 13 added);
TheInterceptFactorKeys serialized a float4 guidance curve to JSON; ASearchPaintFromAPingerThatHasLeftCreatesNoReveal
heard the ping while its pinger stood in the zone. The paint tests (revealed-unseen, search-paint reveal, departed
pinger and departed locker) now observe with no active sensor so the reveal they pin is the paint's alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The merged tree needs this: loot-1 added the SignatureOn reader after the cut's base.
Does not build without it; builds with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up ping-signature-test-gaps (departure-hull-light-unpinned, guard-null-item-unpinned,
ping-test-never-asserts-it-fired). Tests only; unverified until the suite runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entity.Emit posts an ActiveEmission (item, range / InterceptFactor) from Sensor's sweep and LockWeapon's
Track paint; Sense hears every other ship's emissions within HearRange x HearingMultiple x obscuration
through RecordReveal, bearing only, feeding no track. SensorData key 13 and LockWeaponData key 34 carry
InterceptFactor (absent reads 1). Unverified at this commit: the headless suite has not run yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Master's Read returns (Hull, Visual, Products); the branch's row-roundtrip
test deconstructed two. Mechanical; builds on the merged tree (the merge
commit before this does not build the test project).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
WatchDeath returns when the entity already holds a watch, so a duplicate
Entities.Add neither throws nor leaves a second live subscription;
Entities.Clear (ObserveReset) disposes every watch. Adds
AMemberAddedTwiceStillDropsEachItemOnce, AClearedZoneDropsNothingWhenAFormerMemberDies
(finding duplicate-add-leaks-second-watch) and
APickUpOfExactlyTheRoomLeftFitsAndOneMoreChangesNothing (finding
pickup-room-arithmetic-unpinned, from Soul's boundary probe). Unverified
until the Yggdrasil job; no commit here is known not to build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The ping test never pinged (a sensor's cooldown opens on its first tick), so a restored ping bump survived. ADepartureCountsLightOnEveryChannel pins the departure to the subject's whole Visibility. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds (tests only). The previous commit unset the gun's joint, which bind then refused against the model.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Catalog taken from master (2e2d927a); the branch's catalog change is replayed by the next commit. Scenarios.cs: both lists unioned.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Replaces the tests that pinned nested acceptance with refusal tests plus disjoint controls; gun arcs 10..360 against rows
of 1..5 thrusters; 360.01 and 360.5 against the thruster cap; a plan test that a thruster row adds no gun rig.
Findings nested-actuators-accepted and gun-conflict-pinned-at-fixture-sizes. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mechanical merge adaptation: contact-reveals landed on master after missile-stats' base, and its fixture built a LauncherData without the
munition parts ValidateMunitionParts now demands (63 failures at Upsert). Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The mount fires inside an arc about the shooter's facing; the first version fired backwards and found no hit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A direct absorb's heading and damage type are the shot's, on both layers (non-Kinetic weapon, both heading
components negative); a blast absorb carries the blast's damage type and the target's height on both layers;
DrawAhead.Impact sits at the hull's height. Tests only; every commit builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SetSignature refuses Emission; Sensor.PingVisibility (key 7) is retired and
Ping() writes no signature; Sense's Emission skip, the departure subtraction
and SignatureOn are deleted. Tests: SetSignatureRefusesEmission,
APingNoLongerBrightensThePinger; fixtures drop PingVisibility.
Not yet built or tested at this commit (verify job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
EquippedCargoBay.TryStore(SimpleCommodity) now returns false before touching anything when
TryFindSpace says the whole quantity does not fit (its documented contract: true only when ALL
is stored), so Zone.TryPickUp keeps "first accepting bay, otherwise nothing changes" with no
rollback in Zone. Tests: refused pickup of a stackable item changes nothing; a stack plus free
cell stores whole; first accepting bay; headings cover the circle; the loot stream is not the
mine stream; dock/undock and jump drop once and only in the zone the ship is in.
Untested on this commit: not yet built (verify job follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One conflict, Zone.cs death subscription against contact-reveals' _departures insert: kept both.
The resolution already routes the death subscription through WatchDeath/UnwatchDeath (next
commit's fix target is the same line, so this commit resolves it in that shape).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two-minute run let a hostile placed ten times farther still arrive; the hostile closes in about 15 s from 700 m (about 50 m/s),
so thirty seconds separates the arena's geometry from a mutant of it. Both controls fire within a second.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ShipAuthoringStore.ValidateLoaded is the one composition of hull Validate and ValidateProducts;
Read and the draft branch of ship-authoring validate both call it (ValidateProducts is private).
Tests: a draft with an unnamed hull is refused; blank product name and key collision with the
offending product not first (both makers in turn); a negative hull price refused.
Builds untested here; the verify job runs at the end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- finding joint-moved-by-two-actuators (ruling one-joint-one-actuator): RigChains.Driven names every actuator's joint (weapon-mount and
thruster-emitter anchors), so YawReach's chain stops at a thruster row's joint as it does at a gun's; Validate refuses a gun and a
thruster row on one joint. The test that pinned the mixed joint as accepted is replaced.
- finding row-of-one-arc-uncapped: Validate refuses any Thruster hardpoint with FiringArc above 360, row or not; the named-row check keeps only
the above-0 rule.
- finding row-rules-pinned-at-fixture-sizes: tests at row sizes 3 to 5, arcs 10 to 360, hair-width arc gaps, every non-thruster type, case-distinct rows.
All three findings land in this one commit (the edits share hunks in ShipAuthoring.cs and ShipRigTests.cs). Not yet built here; verified on Yggdrasil after.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds. The previous commit's test survived the hand mutant munition-thruster-joins-ship-thrusters because the ship was never stepped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two fused rounds draw 4 energy a shot, so the Smoke Test Hull's one reactor carries the Fused Rounds fit and the rounds fire
(sha256 b60cefa2). New tests: every weapon aboard fires in the stepped Fused Rounds arena with the DeathCluster as the control,
the round's flight is seconds and bursts on the first hull, the DeathCluster kills the fragile hull before the round lands (A.3),
the AI holds fire against its two controls, New Game lists the three arenas, and the command's replay writes the shipped records.
Not run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>