DrawAhead.AssignRockMeshes ranks rocks by unworn size onto meshes in ascending radius; RockScale divides the
gameplay radius by the mesh's measured radius; ChunkAt is the one rock position for the renderer and the reticle
(ChunkHeight folded into it). InstancedMesh.Radius is filled and verified by RockMeshRadius. Tests pin the
assignment, the scale and that the renderer and reticle call DrawAhead (finding owner-not-pinned).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DrawAhead.ChunkHeight subtracts pose.w, the radius the renderer scales the rock by; reticle and renderer both read it. DrawnPoseTests pins top == layer at radii 2..9. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Regenerated through AetherDb on the merged tree, never a branch's blob (follow-ups catalog-blob-merge-order, catalog-merge-replay-order). Second pass of all four is a byte no-op. Blob sha256 a4ff0effc5b80bbd4edea4c9f3855555d622e6939edfb720d08c4603b61ebee9.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Code only. The branch's GameData/Aetheria.cc is not taken; the catalog is regenerated by replay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Code only: Aya, Megiddo and Forge as ordinary factions, the Pirates allegiance top-up, ten minor-power products. Also carries the ItemData.ResolveStatField fix: the static stat-field cache is a ConcurrentDictionary (Soul judged ItemData the right owner), because parallel catalog opens raced on it. The branch's GameData/Aetheria.cc is not taken; the catalog is regenerated by replay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two test classes opening the catalog at once threw 'concurrent update' from
ValidateStatModifiers; the cache is static.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Run side by side they raced on shared catalog state (concurrent-collection error in the mutation job's baseline at c8deb15b). Builds: yes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first full Yggdrasil run at 446c1325 failed these two tests (a design with null Roles; the store refusing Radiator's behaviors once its roles were cleared). Builds: yes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Output of 'product-lines gear apply' on master's catalog, run on Yggdrasil; second apply reports nothing to do. Builds: yes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three factions, 33 allegiance gains, the Pirates topped up to 1.0, ten products;
a second apply of all three writes nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
MinorPowerFactionsCommand authors Aya Collective, Megiddo and Orbital Forge as
ordinary factions plus the gains on other factions' Allegiance. pirates-faction on
an existing record now tops up allegiance under its key. Unbuilt here; verified at
the head on Yggdrasil.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Origin branch lagged at c631e09f; merged the closed head d6380ca8 from the shared object store (branch hands/ag4-floater-fix, unpushed).
Spec aetheria-gravity:cut_spec:cut-floater-fixtures-wells.r1; report h1; Soul s1 holds.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A renderer loading a zone with a sun and a planet needs the planet prefab, the map and a GPU; the check pins the presenters' Place, so the prefabs are bound as LoadFloatingItem and LoadMine bind them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DrawAhead.Chunk/ChunkHeight (ruling asteroids-on-floater-layer); ZoneRenderer and the
chunk reticle both read it; ChunkWorldPosition and the renderer's global are gone.
Fixes the reticle sitting off the rock by |field|. Test: AChunkIsDrawnOnTheFloaterLayerOverTheField.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rock height leaves the shader; DrawAhead owns it (next commit). Does not build alone:
ZoneRenderer and ActionGameManager still reference the deleted names.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Builds; ShapeCacheTests.CenterOfMassFollowsACellCleared and ResizeRecountsEveryCoordinateRead fail at this commit by design (fixed in the next).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PickupTests builds the zone over a sun and a planet on a rail, asserts the field differs between the ship's point and the item's and between start and end of the run, and checks each grab event at the zone time it was published. DrawnPoseWiringVerify gets a sun and a planet near the pickup and mine, requires the field under each to move with the drawn time, and checks the pickup's y as well as the mine's. Not compiled or run yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merge fix: the children-within-reach generator leaves 37 of 90 arenas with no belt, so
Belt.Stage threw under seeds 7919*k. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merged into master f937662d. No textual conflicts (auto-merged: ActionGameManager.cs,
Belt.cs, LockOn.cs, RunStartTests.cs, ScenarioTests.cs, AetherDb/Program.cs).
GameData/Aetheria.cc untouched by the merge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 0.8 tail-extent mutant survived the stop checks alone: it places turrets inside the
distance, which only a placed turret's own clearance shows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The zone's well tree counts the station's own rail in its root's family, so the extent is rebuilt
from the generated bodies. Carries a temporary DIAG line in ATurretTailStopsAtItsBaseBody.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
BeltsFillTheirSlots (midpoint, slot bound, no zero-width belt, width distribution printed),
ANarrowAuthoredBeltKeepsItsWidth, ASoleRootRingSitsAtThreeEighthsOfItsRadius,
ARingMembersChildrenStayWithinAFifthOfTheChord, ATurretTailStopsAtItsBaseBody and
ATutorialEntranceWithNoCandidateOrbitsItsBodyRootOutsideItsExtent. Not yet run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces the symmetric half-width about the chain position (which collapsed a belt at the end of its
slot to a line, finding belts-collapse-to-a-line) with the slot interval: the belt sits at the slot's
midpoint and its half width is min(authored width, slot) / 2 (ruling belt-fills-its-slot). The chain
still places belts as massless points, so no fold count moves. Builds; tests follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>