Commit graph

403 commits

Author SHA1 Message Date
Meta Vens
c9f6002ff2 Expose legacy catalog as read port 2026-06-13 07:41:21 +01:00
Meta Vens
23a5241a7d Remove runtime serializer hash residue 2026-06-13 07:36:08 +01:00
Meta Vens
8543949969 Update state rebuild authority map 2026-06-13 07:30:21 +01:00
Meta Vens
9f36cfb343 Confine MessagePack resolver registration 2026-06-13 07:29:11 +01:00
Meta Vens
eab7067e80 Record Aetheria state rebuild memory 2026-06-13 07:25:36 +01:00
Meta Vens
c8832e147a Stop cloning entity settings through MessagePack 2026-06-13 07:22:04 +01:00
Meta Vens
b2721191a4 Name legacy catalog cache explicitly 2026-06-13 07:17:54 +01:00
Meta Vens
bbb16f59f7 Delete legacy backing store serializers 2026-06-13 07:15:38 +01:00
Meta Vens
742bb69d43 Rename legacy runtime cache 2026-06-13 07:11:16 +01:00
Meta Vens
60b2d48630 Delete legacy cache mutation surface 2026-06-13 07:07:51 +01:00
Meta Vens
e18cede05e Reject read-only legacy cache mutation 2026-06-13 07:04:19 +01:00
Meta Vens
8f9852da4d Collapse legacy backing stores to pull-only 2026-06-13 07:01:35 +01:00
Meta Vens
2ffd237945 Disable legacy backing store writes 2026-06-13 06:55:59 +01:00
Meta Vens
2617f3fdbd Materialize typed catalog state 2026-06-13 06:52:19 +01:00
Meta Vens
168a8cc517 Bind legacy links through catalog boundary 2026-06-13 06:45:07 +01:00
Meta Vens
1872b2ec0b Make legacy catalog cache read-only 2026-06-13 06:38:33 +01:00
Meta Vens
fd6aa1d280 Isolate legacy catalog boundary 2026-06-13 06:33:38 +01:00
Meta Vens
d3f07df8cc Rename runtime state documents 2026-06-13 06:27:59 +01:00
Meta Vens
ef5ad0dce4 Map legacy catalog payloads 2026-06-13 06:15:55 +01:00
Meta Vens
27e6d08e14 Add legacy catalog quarantine import 2026-06-13 05:53:18 +01:00
Meta Vens
edd3c0467c Contain legacy catalog readbacks 2026-06-13 05:42:50 +01:00
Meta Vens
83ef113937 Delete legacy saved game DTOs 2026-06-13 05:39:06 +01:00
Meta Vens
aa5addf040 Delete legacy CultCache editor writers 2026-06-13 05:33:34 +01:00
Meta Vens
5ddce3d2f6 Remove generated keyboard layout cache 2026-06-13 05:28:34 +01:00
Meta Vens
b539b9b6e8 Disable legacy local save authority 2026-06-13 05:21:22 +01:00
Meta Vens
51dee5d5f3 Purge LiteNet client transport 2026-06-13 05:10:33 +01:00
Meta Vens
b0d2aa1156 Purge Newtonsoft state annotations 2026-06-13 04:56:50 +01:00
Meta Vens
639e701d63 Purge Rethink backing stores 2026-06-13 04:30:24 +01:00
Meta Vens
74007281f7 Add typed Verse save documents 2026-06-13 04:00:10 +01:00
Meta Vens
0a4f1530fb Move economy server to Aetheria state spine 2026-06-13 01:59:17 +01:00
Meta Vens
89e91ff4d7 Start typed state rebuild 2026-06-13 00:38:48 +01:00
Meta Vens
ab2c294464 Map Aetheria Perfect Machine migration 2026-06-12 19:32:49 +01:00
Meta Vens
f2b73f2b36 Record CultMesh migration intent 2026-06-12 18:33:21 +01:00
Meta Vens
5369d72a17 Add Aetheria repo persona state 2026-06-12 17:49:44 +01:00
Meta Vens
412c40ccae Merge Epiphany Unity editor bridge 2026-06-12 17:31:34 +01:00
Meta Vens
2000eb5c91 Add Epiphany Unity editor bridge 2026-04-30 15:03:15 +01:00
Reinier Vens
55b55beb46 Sector Map Entity Count Bugfix + Updated Readme
Quick fix to accurately display entity counts for visited sectors
Updated readme to rewrite the introduction and move the Discord link closer to the top
2025-07-19 05:42:57 +01:00
Reinier Vens
e4c41d1e27 Lore Vault Elysium Species
Organized the Post-Elysium worldbuilding documents into a folder structure
Added a document describing our first alien civilization, the Ratfolk
2025-07-19 01:42:44 +01:00
Reinier Vens
6b0860b178 Bugfixes & Reactive Refactor
Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
Reinier Vens
7561c09edc Unity 6 Upgrade + Solid Gravity Surface
Upgraded Unity version to 6000.1.10f1
Rewrote gravity surface shader to use shader environment vars for placement + various compatibility fixes
2025-07-10 21:05:54 +01:00
Reinier Vens
4584211fd8 Pre-Upgrade
Committing latest minor changes in anticipation of upgrading to Unity 6
2025-07-10 15:07:15 +01:00
Reinier Vens
f0ac783fdc Framgång 2025-03-20 13:43:43 +00:00
Reinier Vens
2fd957a309 Updated Bloom 2025-03-16 05:42:21 +00:00
Reinier Vens
d83f97a4f5 Lore Update 2025-03-15 23:54:16 +00:00
Reinier Vens
493af64b44 Worldbuilding Vault
Created an Obsidian vault with a structure and cross-linked wiki containing all the info currently included
2025-03-03 11:55:49 +00:00
Reinier Vens
c6ffcad3f1 Shields
Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
69aca09f63 Boundless
Removed hard zone boundaries
Fixed stuff that broke because of hard zone boundary assumption (stardust placement, vertical fog)
Added a skybox!
Removed density-based albedo boost (_TintExponent) to improve perceptual uniformity at different step sizes, reconfigured shader to achieve / surpass previous looks and performance
Cell Brush has a material editor now to enable variant selection
Enabled Caching Shader Preprocessor
Moved raymarching loop into CloudShader
Get environment settings from game manager to enable configuration / variation
Introduced slope-based nebulae damping and volumetric flow
Hid optional volumetric features behind preprocessor branches
Created shader variants selected by global keywords for all shaders depending on volumetrics
Environment settings used to configure shader variant selection
Moved dynamic lighting settings to own subclass
Dynamically adjust gravity map isoline contour depth range according to zone contents
2022-07-21 21:40:44 +01:00
Reinier Vens
be5e7618d6 Performance Optimization
Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
Reinier Vens
2e0af36eef Update .gitignore
Ignore personal save file
2022-07-18 08:47:54 +01:00