Reinier Vens
b93d2d213b
Graphics Settings + Disabling Minimap Asteroids
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Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
bbf1d53d1c
Upgrade to Unity 2021.3.6f1 LTS
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Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
5ed549f196
Update Settings.asset
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y u do dis unity
2022-07-17 21:53:37 +01:00
Reinier Vens
ae79a152e9
Tweak Stardust Placement
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Quick commit before I break everything by upgrading Unity
Modified vertical placement code for stardust particles
2022-07-17 21:51:51 +01:00
Reinier Vens
c3329cecc4
Unified Volumetric Flow
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Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
2022-07-17 05:27:50 +01:00
Reinier Vens
424010584c
Bring Back Scene View Nebulae
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Previous commit broke scene view raymarching, now it's back
2022-07-16 23:14:25 +01:00
Reinier Vens
07bddc0a6a
Nebula Lighting Everywhere + Perspective Distortion Fix
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Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
bba4f720ce
Nebula-based Lighting
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Main shader used for dynamic objects like the ships now gets its ambient color from the fog lighting texture
2022-07-14 05:21:16 +01:00
Reinier Vens
3f9b11f5b9
Whoops I Killed The Stars
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Main menu stardust script was configured incorrectly for new fading code
2022-07-13 06:39:11 +01:00
Reinier Vens
fb03530dd3
Update Project Settings
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Missed some files that were modified
2022-07-13 06:12:35 +01:00
Reinier Vens
5ceb23f5f9
Fix Dithered Particle Shader
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Dithered Particles were completely busted for some reason, replaced with new shader that works properly
Fade out stardust at arena limits
2022-07-13 06:10:54 +01:00
Reinier Vens
d61d2f19ed
Raymarching Cleanup
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Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
2022-07-13 04:15:20 +01:00
Reinier Vens
e585a8c3b1
Sky Glow + More Nebula Tweaking
2022-07-13 01:53:59 +01:00
Reinier Vens
7210d298af
More Nebula Fuckery
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Performance optimization for nebula raymarching
Fixed zone generator crashing due to lack of station and turret hull data (where'd they go?!)
2022-07-12 14:22:23 +01:00
Reinier Vens
cda321ba4a
New Clouds In Game Scene
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Implemented new raymarching shader in game scene
2022-07-11 08:14:00 +01:00
Reinier Vens
f15accda56
Update Volumetric.cginc
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Removed some deleted code for alternate fractal noise type
2022-07-10 02:55:53 +01:00
Reinier Vens
b08423b936
NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
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Added new clouds shader with improved raymarching loop
Currently only being used in main menu (rest is coming right up!)
Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
2022-07-10 02:53:09 +01:00
BirgitteSilverbow
4a369a1266
An outline, flawed but structural
2021-10-28 16:56:35 -04:00
Reinier Vens
ce1a0a4654
It Runs
2021-10-27 02:58:22 +01:00
BirgitteSilverbow
63b82d6522
Updated outline, still unfinished
2021-10-19 22:42:26 -04:00
BirgitteSilverbow
ce8b78eea0
outline for demo in inky, unfinished
2021-10-15 22:33:27 -04:00
Reinier Vens
20a432a52b
Added ThinkGear Plugin
2021-07-02 02:06:22 +01:00
Reinier Vens
d5c4d93c8f
That's Embarrassing
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no idea what that code was doing in the performance stat evaluation function, what a goof
2021-06-28 05:09:52 +01:00
Reinier Vens
85483319fe
Modular Database Upgrade
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CultCache API can now be configured with multiple interchangeable backing stores. Will be using plain JSON in repository from now on.
2021-06-23 04:25:23 +01:00
Reinier Vens
00f752edf7
Unified Volumetric Flow
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Fixed towing system
Tweaked Nebula Flow (a lot)
Extracted environment appearance settings into ZoneEnvironment data structure
Stardust particles now follow global flow field
2021-06-18 12:32:03 +01:00
Reinier Vens
f3df2ba4cf
Merge pull request #85 from GameCult/Gear-Damage
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Add component to entity wear based on changes in temperature
2021-06-12 18:52:17 +01:00
Ferenc Fodor
19ae2fb90d
Ship Towing Services
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Added functionality to tow ship to last visited station
Added command "tow"
Added property "CanTow" to ship
2021-06-06 16:54:01 +02:00
Arnaut
4811f2ff37
Add component to entity wear based on changes in temperature
2021-06-04 14:49:00 +02:00
Reinier Vens
eebca2e276
More Cloud Tweaking
2021-06-01 10:59:45 +01:00
Reinier Vens
d21609b297
Update Volumetric.cginc
2021-06-01 08:18:47 +01:00
Reinier Vens
bba48f9a90
Main Menu Camera Position
2021-06-01 08:18:38 +01:00
Reinier Vens
149a90e01c
Realistic Volumetrics
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Tweaked the density function for the clouds - fill density now fades smoothly to zero over safety radius
Changed the way density is mapped to luminosity in volume color sampling
Added directional lighting to clouds
Changed raymarching accumulation logic
Fixed step artifacts (reverted to simple blue noise sampling)
2021-06-01 08:16:36 +01:00
Reinier Vens
a6868ff304
Volumetric Redux
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Fancied up the volumetrics
2021-05-30 05:54:28 +01:00
Reinier Vens
983c51b4ac
Hotfix
2021-05-29 13:59:09 +01:00
Reinier Vens
e3e9664a98
Microfauna Redux
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Added more aesthetic trails to "slime" effect
Created prefabs for planet and asteroid stations
Added model for adrasteia ship
Integrated audio changes from Defirm
2021-05-25 22:01:59 +01:00
Reinier Vens
ae1d4de8f1
Merge pull request #80 from ArnautS/Bresenham
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Implementation for the Bresenham line algorithm
2021-05-25 16:36:45 +01:00
BirgitteSilverbow
5c8c02b57d
Add files via upload
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Unfinished location file
2021-05-22 15:09:08 -04:00
Reinier Vens
b0673c82fc
Multi-Location Quest Injection
2021-05-16 05:24:51 +01:00
Arnaut
c2a3555f60
Finished Bresenham algorithm for all cases
2021-05-14 11:41:30 +02:00
Reinier Vens
2f98904614
Hostility Fix + Story Work
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Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Arnaut
4b1e5b8a2b
Added Bresenham line algorithm for one octant
2021-05-12 19:13:17 +02:00
Reinier Vens
710d17ff4c
Station Compass Icons
2021-05-12 13:49:04 +01:00
Reinier Vens
96912ddeba
Merge pull request #77 from ArnautS/Compass
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Scene update for compass icons
2021-05-12 11:56:48 +01:00
Arnaut
65f04f4a60
Scene update for compass icons
2021-05-12 12:56:12 +02:00
Reinier Vens
f8d286c0bc
Merge pull request #76 from ArnautS/Compass
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Added wormhole compass icons
2021-05-12 11:54:33 +01:00
Arnaut
4aa02968cd
Added wormhole compass icons
2021-05-12 12:53:16 +02:00
Reinier Vens
3f91b13d28
Interaction Hotfix
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Fixed exception when attempting to dock or enter wormhole
2021-05-12 01:41:18 +01:00
Reinier Vens
122e929214
Various Improvements & Fixes
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Map icons now have a constant size independent of zoom level
Galaxy Map now displays zone properties when clicking on a zone
Zone generator now uses half of nebula density, means smaller and more varied zones
Stations will refuse docking to entities with insufficient clearance
2021-05-12 00:15:11 +01:00
Reinier Vens
885f60e3f1
Update README.md
2021-05-11 09:45:38 +01:00
Reinier Vens
1fb0355143
Update gitignore
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gitignore was missing auto-generated project files
2021-05-11 09:44:01 +01:00