Commit graph

3,045 commits

Author SHA1 Message Date
Meta Vens
a249f86cef Tests: the lock fixtures carry munition parts; the migration and item-read tests read the stat the way the engine does
LockWarningTests builds launcher designs, which the new gate (ValidateMunitionParts) refuses without parts. The golden test
selects the role's Quality term among the stat's heat and durability terms, and the item-read test settles the ship at the
item's optimal temperature so only role quality moves the stat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:30:09 +02:00
Meta Vens
d24135a075 Catalog: re-saved through AetherDb after the launcher fields were retired
The five munition designs are written by the post-cut schema, so keys 29-31 and 24-26 are gone from the file. The catalog loads
through AetherDb (census) and every munition design carries its five parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:03:31 +02:00
Meta Vens
0985989744 Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
Thrust, DodgeFrequency and MissileVelocity are gone from LauncherData (keys 29-31) and GuidedWeaponData (keys 24-26), keys
reserved. GuidedProjectileManager flies the round from MunitionParts.Of: Acceleration, MaxSpeed and EvasionFrequency,
evaluated through the item. munition-parts-migrate is deleted with the fields it read.

The shipped catalog still carries the dead keys in this commit; the next commit re-saves it. The Unity assembly was not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:02:32 +02:00
Meta Vens
34ea8bfa15 Catalog: the five launcher designs carry their munition parts (munition-parts-migrate apply)
GT 3K, LRMM72, SRMM72, pswarm, scorched void policy. Acceleration, Lateral and MaxSpeed copy Thrust and MissileVelocity with
their thruster role; EvasionFrequency is DodgeFrequency; the rest are authored flat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:59:48 +02:00
Meta Vens
3c1e1e7421 Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
MunitionHullData, MunitionThrusterData, MunitionSeekerData, MunitionControlData (with Cognition) and MunitionFuelData
(Behaviors union 43-47), read through MunitionParts.Of. StatValidation.ValidateMunitionParts refuses a launcher design
without exactly one of each and any other design carrying one, at catalog load and Upsert. AetherDb gains
munition-parts-migrate; LauncherRoles names the part's thruster stats by type and field (Range and Visibility also name
the seeker's and plume's flat stats, which RolesBackfill must not range).

Does not pass tests on its own: the shipped catalog is migrated in the next commit, and until then it fails the new gate at load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:59:39 +02:00
Meta Vens
730a4e5a52 Release map: missile-stats r3 (stat groups as gear-part behaviours) and its body facts MS1-MS9
Replaces "The missile's stats" paragraph and appends the refresh's premise
check, body facts, rationale and downstream notes (Imagination
imagination-aeth-refresh-missile-stats, session self-2026-10-11-ag2).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:48:57 +02:00
Meta Vens
b614260607 Release map: package-product r4 body facts (refresh against b6262467)
Imagination imagination-aeth-refresh-package-product, session self-2026-10-11-ag2:
ShipAuthoringStore registers no product type, the product writer, sequencing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:44:38 +02:00
Meta Vens
b6262467f0 Merge cut-scenarios-smoke (verdict cut-scenarios-smoke.s2)
Scenarios.cs Tests list: kept WeaponFeel, Pursuit and Crossing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:28:05 +02:00
Meta Vens
336cf3a684 Merge cut-scenarios-crossing (verdict cut-scenarios-crossing.s3)
Scenarios.cs Tests list: kept Pursuit and Crossing both.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:27:47 +02:00
Meta Vens
9131cce3b9 Merge cut-scenarios-pursuit (verdict cut-scenarios-pursuit.s1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:27:39 +02:00
Meta Vens
4658fa7af6 RunStartTests: the offered-gear checks read the hulls a product sells
GenerationOffersExactlyTheSoldGearSomeHullCanFit compares against LoadoutGenerator.SoldHulls; GearNoHullCanFitIsOfferedOnlyOnceAHullTakesIt
gives its scratch hull a product, since a hull no product sells is no home. The previous commit (2a943370) left both red (found by the
full run); this one is the head. Commit 2a943370 does not pass the full suite.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:51:07 +02:00
Meta Vens
2a943370ab Smoke Test Hull fixes: the home rule reads sold hulls only; command and flank geometry pinned; turret off the starboard line
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:35:25 +02:00
Meta Vens
8d38409d60 Crossing: Brief says coasting pass; pin idle pass, crosser x speed, rest default
Builds (test and Brief text only; not yet run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:48:39 +02:00
Meta Vens
2a62d90b3f Release map: the Reveal row ends a reveal only on what the observer perceives
Amends the model page to Defaulted ruling reveal-ends-on-perception (Soul
findings cut-contact-reveals.s2.perceived-destruction-never-ends-reveal and
unseen-departure-clears-contact): zone departure no longer empties books.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:47:15 +02:00
Meta Vens
5c294ef994 GameData/Aetheria.cc: smoke-hull apply on the 2x2-flank hull (replaces the previous commit's catalog)
Output of `AetherDb smoke-hull apply` on this tree's base catalog, run on Yggdrasil: one HullData,
Smoke Test Hull, 17 hardpoints, no product.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:36:21 +02:00
Meta Vens
043a73eb0a Smoke Test Hull: 2x2 side mounts on a two-cell margin; test classes read sold hulls only
The 1x1 Ballistic side mount tripped IsFilledByAgreesWithACellOracle (Shape.FitsWithin never places a
design whose only cell is not its origin, so Takes and the oracle disagree on a 1x1 hardpoint); the
side mounts are 2x2 now, which needs two columns of margin on each side, so every Longinus cell and
hardpoint moves right by two. The two catalog-wide tests that listed every hull now list sold hulls.
This commit does not pass the suite: GameData/Aetheria.cc still holds the previous hull until the
next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:32:50 +02:00
Meta Vens
6b0f15d76a GameData/Aetheria.cc: smoke-hull apply (Smoke Test Hull, no product)
The catalog is the output of `AetherDb smoke-hull apply` on this tree's catalog, run on Yggdrasil.
It adds one HullData, 17 hardpoints (the Longinus's 13 and four new ones), and nothing else.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:16:48 +02:00
Meta Vens
fed0e61d11 smoke-hull: fix the dry-run and apply message literals and the lambda names that shadowed the hull
e8442328 does not build (newline inside two string literals); this one does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:11:26 +02:00
Meta Vens
e8442328df Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied)
AetherDb smoke-hull [apply] adds a product-less Longinus copy with a 2x2 Energy and a 2x2 Ballistic
hardpoint past the bow and a 1x1 side mount on each flank. Weapon Feel (seed 107) stages it with
ChargeBlast SG, Autocannon and FastBlast+-; Arcs flies it with a mount on each flank and a Port and
Starboard hull. This commit does not build a passing suite: the scenarios name the hull and
GameData/Aetheria.cc does not hold it until the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:04:09 +02:00
Meta Vens
34ec64356e Release map: the Reveal row keeps a reveal of gear destroyed out of sight; only the aiming read filters on live gear
Amends the model page to Defaulted ruling contact-reads-book-aim-reads-live
(Soul finding cut-contact-reveals.s1.unseen-destruction-leaks-into-contact).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:54:39 +02:00
Meta Vens
4897d8d157 Crossing test: the crosser is placed moving across the bow, and FastBlast+- mounts forward
Not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 20:13:13 +02:00
Meta Vens
4f12d581cb Crossing: the crosser starts to port at 50 m/s and the test observes the pass over simulated time; fit and hull pinned
Not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:57:16 +02:00
Meta Vens
dc34562fdb ScenarioStage.Place: a placed ship can start moving (velocity), the one staging capability a crossing needs
Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:50:13 +02:00
Meta Vens
7ab267c314 Crossing scenario and Djinni Shakedown targets, with their staging tests
Crossing (seed 112, demo cast): the Arcs Longinus fit with plight and FastBlast+- under the Fire Control Array, a piloted
hostile Djinni crossing the bow inside 400 m, an unpiloted neutral one at 80% of plight's Range. Djinni Shakedown gains
bare Longinus targets Ahead (inside the generated Djinni's ballistic mount arc) and Abeam (outside it). CrossingConditions
and DjinniShakedownTargets read what each arena staged. Not yet verified on a full-suite run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:52:35 +02:00
Meta Vens
9ccc846c1a Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold
ScenarioStage.Cargo resolves one name across equippable and consumable
designs; a consumable is built from its first available product in key
order. Pursuit (seed 111, demo cast) lists last in Scenarios.Tests.
All commits build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:41:48 +02:00
Meta Vens
b888b20c33 Release map: scenarios for operator checks (check-to-scenario table, six cuts)
Body facts SC1-SC16, the table of every operator check against the
scenario that stages it, and the cut order for scenarios-smoke r4,
smoke-rounds, pursuit, crossing, belt and lock-on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:31:17 +02:00
Meta Vens
12dfcef563 Merge eureka/aetheria-release-paint-modes: paint modes, swept ping set and ping returns
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 17:39:31 +02:00
Meta Vens
d2709d550e Sensor: one reset of the swept set; a ping belongs to its zone; PaintModeTests pin the ending step and the return inbox
The idle _reached.Clear() at the end of Execute is deleted: Ping() is the one per-ping reset
(ASecondPingCrossesTheSameShipAgain). A sweeping tick drops reached subjects that left the zone,
and a ping ends when its pinger is in another zone than it began in. New tests: the ending step's
band, every return credited, an inactive ally posted none, Deactivate clearing the inbox, a ping
ending on a zone change, and a leave-and-return subject crossed again.

Not yet verified: no verify job has run on this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:42:16 +02:00
Meta Vens
0b917630ad PaintModeTests: a second ping crosses the same ship again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:26:45 +02:00
Meta Vens
34a9e72ce1 PaintModeTests: the cloud fixture lives long enough that its fade does not move the zero cases, and the finished ping is read at its last radius
Opacity falls linearly over the cloud's lifetime and the receive leg takes a square root, so a thousand-second cloud turned an opaque leg's 3e-4 into a .004 credit. The finished ping's radius is 300 within float rounding, not above it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:25:08 +02:00
Meta Vens
86323768e0 PaintModeTests: a cloud-thinned echo reads as nothing within the cloud's own fade, not exactly zero
The cloud fades linearly over its lifetime, so an opaque cloud's two legs read 3e-5 a few ticks in. The zero cases compare within a tolerance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:23:28 +02:00
Meta Vens
dd896528cc Sensor: the pinger's swept set decides each crossing once; allies credit a published ping return inside the bistatic oval
Deletes the stateless interval crossing (_previousRadius, PreviousRadius, Crossing) and the allied-pinger scan over
other ships' Sensors. The pinging Sensor remembers the subjects its wavefront has reached (_reached), in the beam
or not, and a subject's first sweeping tick inside the radius is its one crossing. On it the pinger paints, credits
itself and posts a PingReturn to each ally; Entity publishes returns with paints (PublishPaints is now
PublishInbox) and the ally's own sensors credit them for one tick at the geometric mean range, inside
Rt x Rr < PingRange^2, through the geometric mean of both legs' obscuration (ruling ally-echo-bistatic-oval).
This commit builds and replaces the sensor the previous commit's tests were written against.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:22:29 +02:00
Meta Vens
e1827c9db0 PaintModeTests: the swept-set and bistatic-echo rules, written against the c1d5487b sensor
Eight new tests (moving subjects, list order, stopped illuminator, bistatic oval, cloud legs, drift behind the
front, late arrival, BeamWidth key 12 and its JSON name) and the ally credit of AnAllyHearsTheReturnSilently
restated as bistatic (.21213). This commit builds; the moving-subject, list-order, stopped-illuminator, oval, cloud
and ally-echo tests are expected to fail against the Sensor of c1d5487b, which the next commit replaces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:22:08 +02:00
Meta Vens
1f6ba67d5f Release map and prior art: one owner per ping crossing, bistatic ally credit
Map R2/R3 rewritten after Soul failed paint-modes h1: the pinging sensor
keeps a per-ping reached set and posts PingReturn to allies through the
zone inbox; ally credit gated by the bistatic oval (R_t * R_r < range^2).
Research section 7: bistatic radar, cooperative engagement, game gaps.
Serves cut_spec paint-modes r3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:17:33 +02:00
Meta Vens
c1d5487b72 PaintModeTests: a pinging ship is not a subject of its own ping, observed through its ally
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:24:57 +02:00
Meta Vens
8c5825ed94 PaintModeTests: concurrent sweeps credit once per crossing; factionless ships are not allies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:09:32 +02:00
Meta Vens
5731fcee94 PaintModeTests: the hull radiates nothing, so visibility is the fixture's own constant
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:07:47 +02:00
Meta Vens
9dc4ae092f Sensing.cs: using CultMath for PaintWarning's float2 (the previous commit does not build)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:06:24 +02:00
Meta Vens
c47ced9cfd Paints carry search or track; a ping sweep warns every ship it crosses in its beam; allies hear the return silently
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.

Unverified at this commit (first build still to run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:05:16 +02:00
Meta Vens
a47f967d13 Merge eureka/aetheria-release-signature-channels
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 13:43:49 +02:00
Meta Vens
f30c3550ab SignatureTests: the one-view check fails by assertion, not by a test-host abort (Assert.Same formatted the entity graph)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:24:52 +02:00
Meta Vens
4059e53351 SignatureTests: decay channels named per writer, radiator strength at a nonzero exponent and two temperatures, the view is not a Dictionary
Findings decay-channel-baseline-vacuous (expected DrivePlume, Emission, LaunchFlash per source, not a post-tick
baseline), radiator-temperature-factor-unpinned (T^2 x multiplier x emissivity at two temperatures) and
one-writer-castable (the exposed view is not a Dictionary, is the same object each read, refuses writes).
Not built locally; verified on Yggdrasil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:06:27 +02:00
Meta Vens
c76584ee21 Entity.VisibilitySources: a ReadOnlyDictionary created once over the private field, so a cast back to Dictionary fails
Finding one-writer-castable. Test commit follows; builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:06:04 +02:00
Meta Vens
fb0c18b4fd SignatureTests: decay test uses sources nothing rewrites (the item-swap mutant survived the first fixture)
Mutant decay-item-from-last-entry survived dc244686: the gun was the last-inserted entry, so
Values.Last().Item was its own, and every other entry was rewritten by its Execute after the
decay loop. The fixture now stops the drive and pings once, so the gun, the drive and the ping
are touched by decay alone and their three items differ. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:05:18 +02:00
Meta Vens
dc24468609 SignatureTests: pin decay items, key 3 and ordinals, radiator and ping strength, channels at two strengths
Decay with a gun, a drive and two Visibility gears checks every entry keeps its own item.
Key 3 of union 22 by golden bytes, the old three-slot record reads Thermal, the five ordinals,
json "channel", and a reopened catalog file. The radiator's strength is HeatRadiationMultiplier
x Emissivity at exponent 0; the ping's is its authored PingVisibility at two values. Gun,
beam and thruster channels hold at a strong and a sub-threshold strength.
Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:37:08 +02:00
Meta Vens
6f2dea3849 Entity.VisibilitySources is a read-only view: SetSignature and the decay loop are the only writers
The dictionary is private; the public member is an IReadOnlyDictionary over it, so a write
around SetSignature is a compile error, not a grep. Readers (Thruster, tests) use only the
read members. Builds; the test project at this commit still compiles (no reader writes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 11:37:07 +02:00
Meta Vens
78c6c78e60 SignatureTests: light every channel in the sum fixture (a mutant dropping Reflection from the sum survived on a zero)
Builds and passes are verified at the previous commit; this commit changes the test only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:59:05 +02:00
Meta Vens
28250600f1 Merge eureka/aetheria-release-cultmath-0-4-1-pin: CultMath 0.4.1, the allocator's answer no longer depends on its warm start
Soul held (aetheria-release:verdict:cut-cultmath-0-4-1-pin.s1); master
moved only in docs since the branch point, so the branch's verify stands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:46:34 +02:00
Meta Vens
2cb3ded00f Release map and prior art: quiet gear identifiable, hull layout from class
Map: hull layout and aim point (V15, V16), model rows for layout, located
item and the scan, rules R8-R11, and cuts layout-aim and inspection-scanner,
for ruling quiet-gear-identifiable-hull-layout-known. Research section 6:
game scanners and identification of non-emitting equipment, serving
questions scanner-reveals-its-user and scanner-held-or-pulse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:18:24 +02:00
Meta Vens
1d14edea3a Signatures: every light signature names its channel and item through Entity.SetSignature
VisibilitySources holds Signature (channel, strength, item); the eight direct writes
go through the one writer; Visibility stays the sum; SignatureOn(channel) splits it.
VisibilityData gains Key(3) Channel. No number changes. Not yet built or tested at this
commit (verification follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:13:24 +02:00